A microeconomic analysis of the competition in the home console videogame industry
Thesis (M.B.A.)--Massachusetts Institute of Technology, Sloan School of Management, 2013.
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2013
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Online Access: | http://hdl.handle.net/1721.1/81005 |
_version_ | 1811078728244002816 |
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author | Moreira Nascimento, Alexandre |
author2 | Robert S. Pindyck. |
author_facet | Robert S. Pindyck. Moreira Nascimento, Alexandre |
author_sort | Moreira Nascimento, Alexandre |
collection | MIT |
description | Thesis (M.B.A.)--Massachusetts Institute of Technology, Sloan School of Management, 2013. |
first_indexed | 2024-09-23T11:04:32Z |
format | Thesis |
id | mit-1721.1/81005 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T11:04:32Z |
publishDate | 2013 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/810052019-04-12T21:35:50Z A microeconomic analysis of the competition in the home console videogame industry Microeconomic analysis of Competition in the Home Video-game Console Industry Moreira Nascimento, Alexandre Robert S. Pindyck. Sloan School of Management. Sloan School of Management. Sloan School of Management. Thesis (M.B.A.)--Massachusetts Institute of Technology, Sloan School of Management, 2013. Cataloged from PDF version of thesis. Includes bibliographical references (p. 145-152). The $70 billion and 40 year old [83] traditional videogame industry is a fascinating example of intense and dynamic competition, where over eight generations new players could enter the market and reach the leadership while old leaders were pushed out of the market. The fierce competition has been pushing all the manufacturers and game developers to the constant cutting-edge innovation to keep themselves in the market even sometimes literally paying to be there. This work will focus on reviewing the competition in the eight videogame consoles generations, analyzing the seventh generation results from the console and game sales and understanding the factors that influence the competition. For supporting the analysis, this study will use a Microeconomics Dynamic Model for Platform Competition on the current generation market data. by Alexandre Moreira Nascimento. M.B.A. 2013-09-24T19:36:28Z 2013-09-24T19:36:28Z 2013 2013 Thesis http://hdl.handle.net/1721.1/81005 857789876 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 152 p. application/pdf Massachusetts Institute of Technology |
spellingShingle | Sloan School of Management. Moreira Nascimento, Alexandre A microeconomic analysis of the competition in the home console videogame industry |
title | A microeconomic analysis of the competition in the home console videogame industry |
title_full | A microeconomic analysis of the competition in the home console videogame industry |
title_fullStr | A microeconomic analysis of the competition in the home console videogame industry |
title_full_unstemmed | A microeconomic analysis of the competition in the home console videogame industry |
title_short | A microeconomic analysis of the competition in the home console videogame industry |
title_sort | microeconomic analysis of the competition in the home console videogame industry |
topic | Sloan School of Management. |
url | http://hdl.handle.net/1721.1/81005 |
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