An OpenGL backend for Halide
Thesis (M. Eng.)--Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013.
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2014
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Online Access: | http://hdl.handle.net/1721.1/84881 |
_version_ | 1811077029997576192 |
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author | Chornay, Nicholas J |
author2 | Frédo Durand. |
author_facet | Frédo Durand. Chornay, Nicholas J |
author_sort | Chornay, Nicholas J |
collection | MIT |
description | Thesis (M. Eng.)--Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013. |
first_indexed | 2024-09-23T10:36:28Z |
format | Thesis |
id | mit-1721.1/84881 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T10:36:28Z |
publishDate | 2014 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/848812019-04-10T09:10:54Z An OpenGL backend for Halide Chornay, Nicholas J Frédo Durand. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. Electrical Engineering and Computer Science. Thesis (M. Eng.)--Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013. Cataloged from PDF version of thesis. Includes bibliographical references (pages 37). High performance image processing requires not only an efficient underlying algorithm but also an implementation tailored to maximally exploit the available hardware resources. In practice, this requires low-level optimization, platform-specific instructions, and, when available, the use of special purpose hardware such as GPU. Halide is a domain-specific programming language targeted at image processing applications. Its programming model decouples an algorithm from the details of its execution, vastly simplifying development and optimization. We present an OpenGL backend for the Halide compiler, which enables Halide programs to run GPU computation on devices that support the OpenGL API. In particular, this paves the way for GPU computation on mobile devices using OpenGL ES. In doing so, we demonstrate how a general image processing framework can be built upon functionality designed for 3D graphics applications. by Nicholas J. Chornay. M.Eng. 2014-02-10T16:57:56Z 2014-02-10T16:57:56Z 2013 Thesis http://hdl.handle.net/1721.1/84881 868679502 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 37 pages application/pdf Massachusetts Institute of Technology |
spellingShingle | Electrical Engineering and Computer Science. Chornay, Nicholas J An OpenGL backend for Halide |
title | An OpenGL backend for Halide |
title_full | An OpenGL backend for Halide |
title_fullStr | An OpenGL backend for Halide |
title_full_unstemmed | An OpenGL backend for Halide |
title_short | An OpenGL backend for Halide |
title_sort | opengl backend for halide |
topic | Electrical Engineering and Computer Science. |
url | http://hdl.handle.net/1721.1/84881 |
work_keys_str_mv | AT chornaynicholasj anopenglbackendforhalide AT chornaynicholasj openglbackendforhalide |