TaleBlazer : implementing a multiplayer server for location-based augmented reality games
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013.
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2014
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Online Access: | http://hdl.handle.net/1721.1/85441 |
_version_ | 1811076018036801536 |
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author | Lehmann, Sarah E |
author2 | Eric Klopfer. |
author_facet | Eric Klopfer. Lehmann, Sarah E |
author_sort | Lehmann, Sarah E |
collection | MIT |
description | Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013. |
first_indexed | 2024-09-23T10:14:48Z |
format | Thesis |
id | mit-1721.1/85441 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T10:14:48Z |
publishDate | 2014 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/854412019-04-12T13:59:57Z TaleBlazer : implementing a multiplayer server for location-based augmented reality games Tale Blazer : implementing a multiplayer server for location-based augmented reality games Implementing a multiplayer server for location-based augmented reality games Lehmann, Sarah E Eric Klopfer. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. Electrical Engineering and Computer Science. Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013. Cataloged from PDF version of thesis. Includes bibliographical references (page 59). TaleBlazer is a location-based, augmented reality game engine that allows users to both design their own games as well as play them on mobile devices. This thesis explores the addition of a multiplayer option that would allow users to design and play games involving multiple players in a single game world. It details how such a system would be set up to use with the existing TaleBlazer code and provides some results from initial tests of this prototype. by Sarah E. Lehmann. M. Eng. 2014-03-06T15:42:14Z 2014-03-06T15:42:14Z 2013 2013 Thesis http://hdl.handle.net/1721.1/85441 870684521 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 59 pages application/pdf Massachusetts Institute of Technology |
spellingShingle | Electrical Engineering and Computer Science. Lehmann, Sarah E TaleBlazer : implementing a multiplayer server for location-based augmented reality games |
title | TaleBlazer : implementing a multiplayer server for location-based augmented reality games |
title_full | TaleBlazer : implementing a multiplayer server for location-based augmented reality games |
title_fullStr | TaleBlazer : implementing a multiplayer server for location-based augmented reality games |
title_full_unstemmed | TaleBlazer : implementing a multiplayer server for location-based augmented reality games |
title_short | TaleBlazer : implementing a multiplayer server for location-based augmented reality games |
title_sort | taleblazer implementing a multiplayer server for location based augmented reality games |
topic | Electrical Engineering and Computer Science. |
url | http://hdl.handle.net/1721.1/85441 |
work_keys_str_mv | AT lehmannsarahe taleblazerimplementingamultiplayerserverforlocationbasedaugmentedrealitygames AT lehmannsarahe implementingamultiplayerserverforlocationbasedaugmentedrealitygames |