A system for procedurally generating puzzles for games
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013.
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2014
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Online Access: | http://hdl.handle.net/1721.1/85513 |
_version_ | 1826190706804260864 |
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author | Thomson, Alec (Alec P.) |
author2 | Richard Eberhardt. |
author_facet | Richard Eberhardt. Thomson, Alec (Alec P.) |
author_sort | Thomson, Alec (Alec P.) |
collection | MIT |
description | Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013. |
first_indexed | 2024-09-23T08:44:28Z |
format | Thesis |
id | mit-1721.1/85513 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T08:44:28Z |
publishDate | 2014 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/855132019-04-10T07:13:41Z A system for procedurally generating puzzles for games Thomson, Alec (Alec P.) Richard Eberhardt. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. Electrical Engineering and Computer Science. Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013. Cataloged from PDF version of thesis. Includes bibliographical references (pages 109-110). In this thesis, I designed and implemented a set of designer-targeted tools and libraries for procedurally generating puzzles for video games and interactive fiction. The system has the goals of producing solvable and flexible general-purpose puzzles through the use of simple tools targeted at small development teams. The system is implemented as two graphical tools built with the Java Swing Toolkit and a runtime library written for the popular Unity game engine. Two games have been built with earlier versions of the tools and one game was built with the most recent iteration of the tools to test the effectiveness of the system. by Alec Thomson. M. Eng. 2014-03-06T15:47:27Z 2014-03-06T15:47:27Z 2013 2013 Thesis http://hdl.handle.net/1721.1/85513 871036566 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 110 pages application/pdf Massachusetts Institute of Technology |
spellingShingle | Electrical Engineering and Computer Science. Thomson, Alec (Alec P.) A system for procedurally generating puzzles for games |
title | A system for procedurally generating puzzles for games |
title_full | A system for procedurally generating puzzles for games |
title_fullStr | A system for procedurally generating puzzles for games |
title_full_unstemmed | A system for procedurally generating puzzles for games |
title_short | A system for procedurally generating puzzles for games |
title_sort | system for procedurally generating puzzles for games |
topic | Electrical Engineering and Computer Science. |
url | http://hdl.handle.net/1721.1/85513 |
work_keys_str_mv | AT thomsonalecalecp asystemforprocedurallygeneratingpuzzlesforgames AT thomsonalecalecp systemforprocedurallygeneratingpuzzlesforgames |