6.837 Computer Graphics, Fall 2003

6.837 offers an introduction to computer graphics hardware, algorithms, and software. Topics include: line generators, affine transformations, line and polygon clipping, splines, interactive techniques, perspective projection, solid modeling, hidden surface algorithms, lighting models, shad...

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Bibliographic Details
Main Authors: Durand, Frédo, Cutler, Barbara
Language:en-US
Published: 2003
Subjects:
Online Access:http://hdl.handle.net/1721.1/86191
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author Durand, Frédo
Cutler, Barbara
author_facet Durand, Frédo
Cutler, Barbara
author_sort Durand, Frédo
collection MIT
description 6.837 offers an introduction to computer graphics hardware, algorithms, and software. Topics include: line generators, affine transformations, line and polygon clipping, splines, interactive techniques, perspective projection, solid modeling, hidden surface algorithms, lighting models, shading, and animation. Substantial programming experience is required. This course is worth 6 Engineering Design Points.
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spelling mit-1721.1/861912019-09-12T21:27:04Z 6.837 Computer Graphics, Fall 2003 Computer Graphics Durand, Frédo Cutler, Barbara data structures; algorithms; presenting data visually; programming; computer graphics; computer graphics applications; ray tracing; ray casting; transformation; hierarchy data structures algorithms presenting data visually programming computer graphics computer graphics applications ray tracing ray casting transformation hierarchy illumination shading acceleration structures animation image-based rendering curves surfaces key frames perspective rasterization clipping visibility rendering radiosity colors altialiasing texture mapping procedural textures shadows graphics hardware 6.837 offers an introduction to computer graphics hardware, algorithms, and software. Topics include: line generators, affine transformations, line and polygon clipping, splines, interactive techniques, perspective projection, solid modeling, hidden surface algorithms, lighting models, shading, and animation. Substantial programming experience is required. This course is worth 6 Engineering Design Points. 2003-12 6.837-Fall2003 local: 6.837 local: IMSCP-MD5-f98b9020fb04d4d552bfec7a109e8240 http://hdl.handle.net/1721.1/86191 en-US Usage Restrictions: This site (c) Massachusetts Institute of Technology 2014. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions. Usage Restrictions: Attribution-NonCommercial-ShareAlike 3.0 Unported http://creativecommons.org/licenses/by-nc-sa/3.0/ text/html Fall 2003
spellingShingle data structures; algorithms; presenting data visually; programming; computer graphics; computer graphics applications; ray tracing; ray casting; transformation; hierarchy
data structures
algorithms
presenting data visually
programming
computer graphics
computer graphics applications
ray tracing
ray casting
transformation
hierarchy
illumination
shading
acceleration structures
animation
image-based rendering
curves
surfaces
key frames
perspective
rasterization
clipping
visibility
rendering
radiosity
colors
altialiasing
texture mapping
procedural textures
shadows
graphics hardware
Durand, Frédo
Cutler, Barbara
6.837 Computer Graphics, Fall 2003
title 6.837 Computer Graphics, Fall 2003
title_full 6.837 Computer Graphics, Fall 2003
title_fullStr 6.837 Computer Graphics, Fall 2003
title_full_unstemmed 6.837 Computer Graphics, Fall 2003
title_short 6.837 Computer Graphics, Fall 2003
title_sort 6 837 computer graphics fall 2003
topic data structures; algorithms; presenting data visually; programming; computer graphics; computer graphics applications; ray tracing; ray casting; transformation; hierarchy
data structures
algorithms
presenting data visually
programming
computer graphics
computer graphics applications
ray tracing
ray casting
transformation
hierarchy
illumination
shading
acceleration structures
animation
image-based rendering
curves
surfaces
key frames
perspective
rasterization
clipping
visibility
rendering
radiosity
colors
altialiasing
texture mapping
procedural textures
shadows
graphics hardware
url http://hdl.handle.net/1721.1/86191
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