Sculptured computational objects with smart and active computing materials
Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2001.
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2005
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Online Access: | http://hdl.handle.net/1721.1/8674 |
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author | Orth, Margaret A. (Margaret Ann), 1964- |
author2 | Tod Machover. |
author_facet | Tod Machover. Orth, Margaret A. (Margaret Ann), 1964- |
author_sort | Orth, Margaret A. (Margaret Ann), 1964- |
collection | MIT |
description | Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2001. |
first_indexed | 2024-09-23T09:46:58Z |
format | Thesis |
id | mit-1721.1/8674 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T09:46:58Z |
publishDate | 2005 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/86742022-01-13T07:55:03Z Sculptured computational objects with smart and active computing materials Orth, Margaret A. (Margaret Ann), 1964- Tod Machover. Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences. Program in Media Arts and Sciences (Massachusetts Institute of Technology) Architecture. Program in Media Arts and Sciences. Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2001. Includes bibliographical references (leaves 325-328). This thesis presents the creative, technological, and philosophical means and methodology, by which technology artists and researchers can materially and sculpturally transform physical computing technology from hard, remotely-designed, plastic shells, into intimately created, sensual computing objects and artifacts. It asserts that the rigid, square, and prefabricated physical materials of computing technology are a fundamental technological and artistic limitation to anyone who wishes to sensually transform physical computing technology, or develop a rich artistic vocabulary for it. Smart and active sculptural computing materials are presented as a solution to this problem. Practically, smart computing materials reduce the number of separate, rigid, and square prefabricated parts required to create physical computing objects. Artistically, active sculptural computing materials give artists and designers the ability to directly manipulate, shape, experiment with, and therefore aesthetically understand the real, physical materials of computing technology. Such active design materials will also enable creative people to develop a meaningful artistic relationship between physical form and computation. The total contributions of this thesis include a proposal for a future three-dimensional design/technology practice, a portfolio of sensually transformed expressive computational objects (including new physical interfaces, electronic fashions, and embroidered musical instruments), and the smart and active sculptural computing materials and processes (in this case smart textiles), which make that transformation possible. Projects from the design portfolio include: The Triangles, and its applications; Electronic Fashions, including the Firefly Dress and Necklace, New Year's Eve Ball Gown, and Serial Suit; The Musical Jacket; Electronic Tablecloths; and a series of Embroidered Musical Instruments with embroidered pressure sensors. Contributions from the supporting technical area include: the first fabric keypad (a row and column switch matrix), a new conductive yarn capable of tying and electrical/mechanical knot, an advanced process for machine embroidering highly conductive, flexible and visually diverse electrodes, an empirical model of complex impedance sensing, and a definition of and test for the machine sewability and flexibility of yarns. These contributions are presented in three sections: 1) the supporting arguments, and philosophy of materiality and computation behind this work, 2) the design portfolio, and 3) the supporting technical story. by Margaret A. Orth. Ph.D. 2005-08-23T22:13:37Z 2005-08-23T22:13:37Z 2001 2001 Thesis http://hdl.handle.net/1721.1/8674 49666499 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 328 leaves 47201882 bytes 47201633 bytes application/pdf application/pdf application/pdf Massachusetts Institute of Technology |
spellingShingle | Architecture. Program in Media Arts and Sciences. Orth, Margaret A. (Margaret Ann), 1964- Sculptured computational objects with smart and active computing materials |
title | Sculptured computational objects with smart and active computing materials |
title_full | Sculptured computational objects with smart and active computing materials |
title_fullStr | Sculptured computational objects with smart and active computing materials |
title_full_unstemmed | Sculptured computational objects with smart and active computing materials |
title_short | Sculptured computational objects with smart and active computing materials |
title_sort | sculptured computational objects with smart and active computing materials |
topic | Architecture. Program in Media Arts and Sciences. |
url | http://hdl.handle.net/1721.1/8674 |
work_keys_str_mv | AT orthmargaretamargaretann1964 sculpturedcomputationalobjectswithsmartandactivecomputingmaterials |