The influence of immersion and presence in early stage engineering designing and building

This paper explores the role of a designer's sense of engagement in early stage design. In the field of virtual reality, presence and immersion are standard measures of an individual's sense of engagement and involvement in an activity. High levels of presence might indicate that the desig...

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Main Authors: Faas, Daniela, Bao, Qifang, Frey, Daniel, Yang, Maria
Other Authors: Massachusetts Institute of Technology. Department of Mechanical Engineering
Format: Article
Language:en_US
Published: Cambridge University Press 2014
Online Access:http://hdl.handle.net/1721.1/88215
https://orcid.org/0000-0002-7776-3423
https://orcid.org/0000-0003-0663-8438
https://orcid.org/0000-0002-9886-7512
https://orcid.org/0000-0002-6720-8880
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author Faas, Daniela
Bao, Qifang
Frey, Daniel
Yang, Maria
author2 Massachusetts Institute of Technology. Department of Mechanical Engineering
author_facet Massachusetts Institute of Technology. Department of Mechanical Engineering
Faas, Daniela
Bao, Qifang
Frey, Daniel
Yang, Maria
author_sort Faas, Daniela
collection MIT
description This paper explores the role of a designer's sense of engagement in early stage design. In the field of virtual reality, presence and immersion are standard measures of an individual's sense of engagement and involvement in an activity. High levels of presence might indicate that the designer is highly focused on the work. The central research question is the following: do designers who are more engaged in design activity, as measured by presence and immersive tendency questionnaires, produce better designs? An experiment was conducted to assess presence and immersive tendencies within the context of a hands-on, open-ended design-and-build activity. The results indicated that the designers' sense of immersion and presence ranged widely as well as their sense of frustration and calmness while performing the design activity. It was found that higher levels of presence correlated with either high design performance or low design performance. Lower levels of presence correlated with average design performance. No correlations were found between immersive tendency and design performance. This study suggests that some level of presence can be linked with better design, and it implies that level of presence might serve as an indicator of performance and learning in similar design-and-build activities.
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spelling mit-1721.1/882152022-09-30T21:20:48Z The influence of immersion and presence in early stage engineering designing and building Faas, Daniela Bao, Qifang Frey, Daniel Yang, Maria Massachusetts Institute of Technology. Department of Mechanical Engineering Massachusetts Institute of Technology. Engineering Systems Division Yang, Maria Bao, Qifang Frey, Daniel Yang, Maria Faas, Daniela This paper explores the role of a designer's sense of engagement in early stage design. In the field of virtual reality, presence and immersion are standard measures of an individual's sense of engagement and involvement in an activity. High levels of presence might indicate that the designer is highly focused on the work. The central research question is the following: do designers who are more engaged in design activity, as measured by presence and immersive tendency questionnaires, produce better designs? An experiment was conducted to assess presence and immersive tendencies within the context of a hands-on, open-ended design-and-build activity. The results indicated that the designers' sense of immersion and presence ranged widely as well as their sense of frustration and calmness while performing the design activity. It was found that higher levels of presence correlated with either high design performance or low design performance. Lower levels of presence correlated with average design performance. No correlations were found between immersive tendency and design performance. This study suggests that some level of presence can be linked with better design, and it implies that level of presence might serve as an indicator of performance and learning in similar design-and-build activities. National Science Foundation (U.S.) (Award CMMI-1130791) 2014-07-08T20:00:52Z 2014-07-08T20:00:52Z 2014-05 2013-04 Article http://purl.org/eprint/type/JournalArticle 0890-0604 1469-1760 http://hdl.handle.net/1721.1/88215 Faas, Daniela, Qifang Bao, Daniel D. Frey, and Maria C. Yang. “The Influence of Immersion and Presence in Early Stage Engineering Designing and Building.” AIEDAM 28, no. 02 (May 2014): 139–151. https://orcid.org/0000-0002-7776-3423 https://orcid.org/0000-0003-0663-8438 https://orcid.org/0000-0002-9886-7512 https://orcid.org/0000-0002-6720-8880 en_US http://dx.doi.org/10.1017/S0890060414000055 Artificial Intelligence for Engineering Design, Analysis and Manufacturing Creative Commons Attribution-Noncommercial-Share Alike http://creativecommons.org/licenses/by-nc-sa/4.0/ application/pdf Cambridge University Press Prof. Yang via Angie Locknar
spellingShingle Faas, Daniela
Bao, Qifang
Frey, Daniel
Yang, Maria
The influence of immersion and presence in early stage engineering designing and building
title The influence of immersion and presence in early stage engineering designing and building
title_full The influence of immersion and presence in early stage engineering designing and building
title_fullStr The influence of immersion and presence in early stage engineering designing and building
title_full_unstemmed The influence of immersion and presence in early stage engineering designing and building
title_short The influence of immersion and presence in early stage engineering designing and building
title_sort influence of immersion and presence in early stage engineering designing and building
url http://hdl.handle.net/1721.1/88215
https://orcid.org/0000-0002-7776-3423
https://orcid.org/0000-0003-0663-8438
https://orcid.org/0000-0002-9886-7512
https://orcid.org/0000-0002-6720-8880
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