Real-time rendering for autostereoscopic display technology
Thesis (S.B. and M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2000.
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2005
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Online Access: | http://hdl.handle.net/1721.1/8955 |
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author | Raine, Alexander Douglas, 1977- |
author2 | Stephen A. Benton. |
author_facet | Stephen A. Benton. Raine, Alexander Douglas, 1977- |
author_sort | Raine, Alexander Douglas, 1977- |
collection | MIT |
description | Thesis (S.B. and M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2000. |
first_indexed | 2024-09-23T14:29:24Z |
format | Thesis |
id | mit-1721.1/8955 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T14:29:24Z |
publishDate | 2005 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/89552019-04-11T12:13:24Z Real-time rendering for autostereoscopic display technology Development of interactive rendering framework for autostereoscopic display Raine, Alexander Douglas, 1977- Stephen A. Benton. Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science. Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science. Electrical Engineering and Computer Science. Thesis (S.B. and M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2000. Includes bibliographical references (leaf 42). The Mark II autostereoscopic display system is a fully-functional demonstration of interactive stereo image display without the need for special glasses or constraints on the user' location. The computer-graphic renderer for the Mark II is a modified version of the Genesis 3D game engine that provides a fully interactive, immersive environment that highlights the capabilities of the Mark II display. While previous versions of the autostereo display were limited to pre-rendered static frames, the new version supports dynamically rendered worlds that users can fully explore. Interaction with the display can be through separate controls, or simply through the user's head motions while watching the display. New facetracking technology also provides more robust tracking and the potential for new tracking features while reducing system requirements. The entire system can also now be run by only one PC (rather than the previous two SGI workstations). by Alexander Douglas Raine. S.B.and M.Eng. 2005-09-27T19:26:38Z 2005-09-27T19:26:38Z 2000 2000 Thesis http://hdl.handle.net/1721.1/8955 47004972 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 42 leaves 3053404 bytes 3053162 bytes application/pdf application/pdf application/pdf Massachusetts Institute of Technology |
spellingShingle | Electrical Engineering and Computer Science. Raine, Alexander Douglas, 1977- Real-time rendering for autostereoscopic display technology |
title | Real-time rendering for autostereoscopic display technology |
title_full | Real-time rendering for autostereoscopic display technology |
title_fullStr | Real-time rendering for autostereoscopic display technology |
title_full_unstemmed | Real-time rendering for autostereoscopic display technology |
title_short | Real-time rendering for autostereoscopic display technology |
title_sort | real time rendering for autostereoscopic display technology |
topic | Electrical Engineering and Computer Science. |
url | http://hdl.handle.net/1721.1/8955 |
work_keys_str_mv | AT rainealexanderdouglas1977 realtimerenderingforautostereoscopicdisplaytechnology AT rainealexanderdouglas1977 developmentofinteractiverenderingframeworkforautostereoscopicdisplay |