Emerging human-computer interaction interfaces : a categorizing framework for general computing
Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, Engineering Systems Division, System Design and Management Program, 2014.
Main Author: | |
---|---|
Other Authors: | |
Format: | Thesis |
Language: | eng |
Published: |
Massachusetts Institute of Technology
2014
|
Subjects: | |
Online Access: | http://hdl.handle.net/1721.1/90692 |
_version_ | 1826209403562360832 |
---|---|
author | Yong, Kin Fuai |
author2 | Michael A. M. Davies. |
author_facet | Michael A. M. Davies. Yong, Kin Fuai |
author_sort | Yong, Kin Fuai |
collection | MIT |
description | Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, Engineering Systems Division, System Design and Management Program, 2014. |
first_indexed | 2024-09-23T14:21:58Z |
format | Thesis |
id | mit-1721.1/90692 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T14:21:58Z |
publishDate | 2014 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/906922019-04-10T14:27:17Z Emerging human-computer interaction interfaces : a categorizing framework for general computing Yong, Kin Fuai Michael A. M. Davies. System Design and Management Program. Massachusetts Institute of Technology. Engineering Systems Division. System Design and Management Program. Engineering Systems Division. System Design and Management Program. Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, Engineering Systems Division, System Design and Management Program, 2014. Cataloged from PDF version of thesis. Includes bibliographical references (page 86). Executive summary: The dominant design of Human-Computer Interface over last thirty years has been the combination of monitor, keyboard and mouse. However the constant miniaturization of IC and sensors and the availability of computing power has spurred incredible new dimensions of inputs (touch, gesture, voice, brain wave, etc.) and outputs (watch, glasses, phone, surface, etc.), which started the explosive growth of recombination of both inputs and outputs into new classes of devices. The design constraints have also noticeably shifted from technical to ergonomic and contextual. This thesis sets out to map these new interfaces to the use context in general computing and project the adoption path and the driving factors behind them. The theoretical foundation of this thesis is based on multiple technology innovation theories including the importance of Innovation and Technology Diffusion Models from Paul Geroski, Dominant Design from James Utterback, the Curse of Innovation from John Gourville and Lead User Innovation by Eric Von Hippel. System Architecture thinking, founded most notably by Ed Crawley and Olivier de Weck from MIT, is also applied to analyze the architecture of Human- Computer Interface. The study of Human-Computer Interface starts with a case study of the invention of the computer mouse - conceived in 1968 by Douglas Engelbart. A paper published by Engelbart compared different technologies and the mouse emerged as superior with lower fatigue and error rate yet a surprisingly short learning time. The mouse, however, was not popularized until Apple showcased the design with the first GUI1 on a personal computer on its Macintosh in 1984, and its subsequent mass adoption by Microsoft Windows in the late 1980s. The case study showed that even with the superior design of a specific HCI, a number of other factors, including holistic solution, killer application, market position and platform strategy, are required for successful adoption. The next chapter maps out developing Human-Computer Interface technologies and notable existing or developing products and their company background. The superiority of an interface depends on how well it fits into the inherent nature of a specific use context. The daily general computing domains of an average computer user include collaboration, productivity, media consumption, communication and augmentation. The clear distinction of the use context in each domain strongly correlates with the effectiveness of the Human-Computer Interface in each class of device. The chapter includes analysis of proposed frameworks that place HCI interface on a plot of interaction complexity against screen sizes. Several industry experts generally agreed on a few observations: the keyboard and mouse will remain as the primary input interface for the productivity domain, the growing importance of collaboration, the increasing emphasis on human-centered design, and the huge opportunity in the wearable market with a potential size of $50 billion. In conclusion, the projected future of adoption is: * The collaboration domain needs the combination of a low fatigue, high precision interface for productivity; a high freedom, low precision interface for creativity; and a large output screen for multiple collaborators. This will remain the frontier battleground for a variety of concepts from several giant players and niche players, each with a different competitive edge. * Productivity domain input interfaces will likely continue to be dominated by low fatigue, high precision interfaces that are not necessarily intuitive i.e. a keyboard and mouse. 3D manipulation will remain a niche interface only needed by specific industries, while a 3D general computing environment is unlikely to be realized in the short term. * The media consumption domain will be the major area of adoption for medium accuracy, highly intuitive interfaces, e.g. gesture and sound. Personal media consumption devices might be challenged by head-mounted display while group media consumption devices face an interesting challenge from bridging devices like Chromecast. * The communication domain needs an input interface that is fairly accurate and responsive, with just enough screen space. Voice recognition is rising fast to challenge typing. The dominating form factor will be the smartphone but challenged by glasses. * The augmentation domain needs an interface that is simple and fairly accurate. New input interfaces like brainwave, gaze detection, and muscle signal will be adopted here given the right context. Flexible OLED is likely to revolutionize both input and output interfaces for wearable devices. Product developers should choose technology according to their targeted domain and identify competitors using this framework. Killer applications should be developed early, internally or with partners, to ensure success, while platform strategy can leverage innovation of third-party developers to widen the application. During the course of research, other opportunities arising from the proliferation of computing are also identified in the areas of the Internet of Things, smart objects and smart healthcare. This thesis is based mainly in qualitative analysis due to the lack of comprehensive data on the new Human-Computer Interfaces. Future research can collect quantitative data based on the framework of the five domains of general computing activities and their categorical requirements. It is also possible to extend the model to other computing use cases, for example Gaming, Virtual Reality and Augmented Reality. by Kin Fuai Yong. S.M. in Engineering and Management 2014-10-08T15:23:06Z 2014-10-08T15:23:06Z 2014 2014 Thesis http://hdl.handle.net/1721.1/90692 890944876 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 viii, 97 pages application/pdf Massachusetts Institute of Technology |
spellingShingle | Engineering Systems Division. System Design and Management Program. Yong, Kin Fuai Emerging human-computer interaction interfaces : a categorizing framework for general computing |
title | Emerging human-computer interaction interfaces : a categorizing framework for general computing |
title_full | Emerging human-computer interaction interfaces : a categorizing framework for general computing |
title_fullStr | Emerging human-computer interaction interfaces : a categorizing framework for general computing |
title_full_unstemmed | Emerging human-computer interaction interfaces : a categorizing framework for general computing |
title_short | Emerging human-computer interaction interfaces : a categorizing framework for general computing |
title_sort | emerging human computer interaction interfaces a categorizing framework for general computing |
topic | Engineering Systems Division. System Design and Management Program. |
url | http://hdl.handle.net/1721.1/90692 |
work_keys_str_mv | AT yongkinfuai emerginghumancomputerinteractioninterfacesacategorizingframeworkforgeneralcomputing |