Materializing the hole

Thesis: S.M. in Art, Culture and Technology, Massachusetts Institute of Technology, Department of Architecture, 2014.

Bibliographic Details
Main Author: Kuo, Ryan, S.M. Massachusetts Institute of Technology
Other Authors: Renée Green.
Format: Thesis
Language:eng
Published: Massachusetts Institute of Technology 2014
Subjects:
Online Access:http://hdl.handle.net/1721.1/91302
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author Kuo, Ryan, S.M. Massachusetts Institute of Technology
author2 Renée Green.
author_facet Renée Green.
Kuo, Ryan, S.M. Massachusetts Institute of Technology
author_sort Kuo, Ryan, S.M. Massachusetts Institute of Technology
collection MIT
description Thesis: S.M. in Art, Culture and Technology, Massachusetts Institute of Technology, Department of Architecture, 2014.
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spelling mit-1721.1/913022019-04-09T15:35:48Z Materializing the hole Kuo, Ryan, S.M. Massachusetts Institute of Technology Renée Green. Massachusetts Institute of Technology. Department of Architecture. Massachusetts Institute of Technology. Department of Architecture. Architecture. Thesis: S.M. in Art, Culture and Technology, Massachusetts Institute of Technology, Department of Architecture, 2014. This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections. Cataloged from student-submitted PDF version of thesis. Includes bibliographical references (pages 62-65). This thesis concerns the body as it faces the computer. While it is informed by theories of embodiment, it argues against a retreat to the "human" in the face of new sensations that may result from the body's willing incorporation into the computer as an avatar. At the same time, the processes of self-virtualization enabled by computation are subject to question. Extending from the author's practice as an artist working in interactive media, digital video, sound, and writing, this work posits that both human and computer compete for agency in the active construction of meaning. Rather than locate this construction in either a perceptual or an algorithmic process, the encounter with the computer is described as a vibration. This allows both human and computer to be considered as affective bodies prior to signification. The vibration between these bodies is a form of movement opened by interrupting the process of signification that occurs when the computer renders code; the user responds to the computer's output; and rendering, response, and interaction are all read discursively. Both interruption and vibration are theorized here in relation to Merleau-Ponty, Virilio, Lyotard, Goodman, Hansen, Barthes, Beckett, Cézanne, Plato, and other theorists and practitioners. by Ryan Kuo. S.M. in Art, Culture and Technology 2014-11-04T20:28:39Z 2014-11-04T20:28:39Z 2014 2014 Thesis http://hdl.handle.net/1721.1/91302 893559438 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 65 pages application/pdf Massachusetts Institute of Technology
spellingShingle Architecture.
Kuo, Ryan, S.M. Massachusetts Institute of Technology
Materializing the hole
title Materializing the hole
title_full Materializing the hole
title_fullStr Materializing the hole
title_full_unstemmed Materializing the hole
title_short Materializing the hole
title_sort materializing the hole
topic Architecture.
url http://hdl.handle.net/1721.1/91302
work_keys_str_mv AT kuoryansmmassachusettsinstituteoftechnology materializingthehole