TaleBlazer zap and go with organizations : a platform for managing and broadcasting location-based augmented reality games
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2014.
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2014
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Online Access: | http://hdl.handle.net/1721.1/91448 |
_version_ | 1826195074423193600 |
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author | Chang, Stephanie N. (Stephanie Ni-Wen) |
author2 | Eric Klopfer. |
author_facet | Eric Klopfer. Chang, Stephanie N. (Stephanie Ni-Wen) |
author_sort | Chang, Stephanie N. (Stephanie Ni-Wen) |
collection | MIT |
description | Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2014. |
first_indexed | 2024-09-23T10:06:31Z |
format | Thesis |
id | mit-1721.1/91448 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T10:06:31Z |
publishDate | 2014 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/914482019-04-12T11:58:22Z TaleBlazer zap and go with organizations : a platform for managing and broadcasting location-based augmented reality games Tale Blazer zap and go with organizations : a platform for managing and broadcasting location-based augmented reality games Platform for managing and broadcasting location-based augmented reality games Chang, Stephanie N. (Stephanie Ni-Wen) Eric Klopfer. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science. Electrical Engineering and Computer Science. Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2014. Cataloged from PDF version of thesis. The TaleBlazer mobile application, developed by the MIT STEP Lab, allows users to create and play custom location-based augmented reality games. Many of the current games are created by TaleBlazer partner organizations, but the means of sharing these games with the general public is difficult and restricted. Zap and Go was conceived as an easier way for organizations to broadcast games to the public, and for the public to download, find, and play these games on their personal mobile devices. This paper presents the backend modifications and user interface designs implemented to support the desired Zap and Go features. This work paves the way for an improved gameplay experience and the growth of the TaleBlazer user base. by Stephanie N. Chang. M. Eng. 2014-11-04T21:37:29Z 2014-11-04T21:37:29Z 2014 2014 Thesis http://hdl.handle.net/1721.1/91448 893856398 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 38 pages application/pdf Massachusetts Institute of Technology |
spellingShingle | Electrical Engineering and Computer Science. Chang, Stephanie N. (Stephanie Ni-Wen) TaleBlazer zap and go with organizations : a platform for managing and broadcasting location-based augmented reality games |
title | TaleBlazer zap and go with organizations : a platform for managing and broadcasting location-based augmented reality games |
title_full | TaleBlazer zap and go with organizations : a platform for managing and broadcasting location-based augmented reality games |
title_fullStr | TaleBlazer zap and go with organizations : a platform for managing and broadcasting location-based augmented reality games |
title_full_unstemmed | TaleBlazer zap and go with organizations : a platform for managing and broadcasting location-based augmented reality games |
title_short | TaleBlazer zap and go with organizations : a platform for managing and broadcasting location-based augmented reality games |
title_sort | taleblazer zap and go with organizations a platform for managing and broadcasting location based augmented reality games |
topic | Electrical Engineering and Computer Science. |
url | http://hdl.handle.net/1721.1/91448 |
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