EGGG : The extensible graphical game generator
Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2000.
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Format: | Thesis |
Language: | eng |
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Massachusetts Institute of Technology
2005
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Online Access: | http://hdl.handle.net/1721.1/9164 |
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author | Orwant, Jon |
author2 | Walter Bender. |
author_facet | Walter Bender. Orwant, Jon |
author_sort | Orwant, Jon |
collection | MIT |
description | Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2000. |
first_indexed | 2024-09-23T15:49:14Z |
format | Thesis |
id | mit-1721.1/9164 |
institution | Massachusetts Institute of Technology |
language | eng |
last_indexed | 2024-09-23T15:49:14Z |
publishDate | 2005 |
publisher | Massachusetts Institute of Technology |
record_format | dspace |
spelling | mit-1721.1/91642019-04-11T13:38:51Z EGGG : The extensible graphical game generator Extensible graphical game generator Orwant, Jon Walter Bender. Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences. Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences. Architecture. Program in Media Arts and Sciences. Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2000. Vita. Includes bibliographical references (leaves 162-167). An ontology of games was developed, and the similarities between games were analyzed and codified into reusable software components in a system called EGGG, the Extensible Graphical Game Generator. By exploiting the similarities between games, EGGG makes it possible for someone to create a fully functional computer game with a minimum of programming effort. The thesis behind the dissertation is that there exist sufficient commonalities between games that such a software system can be constructed. In plain English, the thesis is that games are really a lot more alike than most people imagine, and that these similarities can be used to create a generic game engine: you tell it the rules of your game, and the engine renders it into an actual computer game that everyone can play. by Jon Orwant. Ph.D. 2005-08-22T23:12:53Z 2005-08-22T23:12:53Z 2000 2000 Thesis http://hdl.handle.net/1721.1/9164 45303462 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 183 leaves 16038685 bytes 16038444 bytes application/pdf application/pdf application/pdf Massachusetts Institute of Technology |
spellingShingle | Architecture. Program in Media Arts and Sciences. Orwant, Jon EGGG : The extensible graphical game generator |
title | EGGG : The extensible graphical game generator |
title_full | EGGG : The extensible graphical game generator |
title_fullStr | EGGG : The extensible graphical game generator |
title_full_unstemmed | EGGG : The extensible graphical game generator |
title_short | EGGG : The extensible graphical game generator |
title_sort | eggg the extensible graphical game generator |
topic | Architecture. Program in Media Arts and Sciences. |
url | http://hdl.handle.net/1721.1/9164 |
work_keys_str_mv | AT orwantjon egggtheextensiblegraphicalgamegenerator AT orwantjon extensiblegraphicalgamegenerator |