The Boom and Bust and Boom of Educational Games

The history of computer-based learning games has a story arc that rises dramatically, and then plummets steeply. In the early days of personal computers, creative minds drawn to the new medium explored a variety of approaches to learning games, ranging from behaviorist drill-and-practice exercises,...

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Main Authors: Klopfer, Eric, Osterweil, Scot
Other Authors: Massachusetts Institute of Technology. Department of Urban Studies and Planning
Format: Article
Language:en_US
Published: Springer-Verlag 2015
Online Access:http://hdl.handle.net/1721.1/93079
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author Klopfer, Eric
Osterweil, Scot
author2 Massachusetts Institute of Technology. Department of Urban Studies and Planning
author_facet Massachusetts Institute of Technology. Department of Urban Studies and Planning
Klopfer, Eric
Osterweil, Scot
author_sort Klopfer, Eric
collection MIT
description The history of computer-based learning games has a story arc that rises dramatically, and then plummets steeply. In the early days of personal computers, creative minds drawn to the new medium explored a variety of approaches to learning games, ranging from behaviorist drill-and-practice exercises, to open-ended environments suitable for either exploration or construction. Early practitioners were inventing new forms, and even the fundamentally limited drill-and-practice games were infused with a measure of creative energy and humor. The late 1980s and mid 1990s were a heyday for the CDROM edutainment era. However, this era came to a crashing halt as the Internet dawned and the market for edutainment dried up in the late 1990s. Despite the downfall of the edutainment era there is new energy and perspective behind the idea of learning games. While edutainment of the 1990s style has gone, there is a new take on what learning games can be. In this era, we are finding that “making a game out of learning is most certainly not the way to approach the development of learning games. However, finding the fun in that learning” and devising ways to focus on and enhance that fun as a core game dynamic is a good strategy.
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spelling mit-1721.1/930792022-09-30T15:42:00Z The Boom and Bust and Boom of Educational Games Klopfer, Eric Osterweil, Scot Massachusetts Institute of Technology. Department of Urban Studies and Planning Klopfer, Eric Klopfer, Eric Osterweil, Scot The history of computer-based learning games has a story arc that rises dramatically, and then plummets steeply. In the early days of personal computers, creative minds drawn to the new medium explored a variety of approaches to learning games, ranging from behaviorist drill-and-practice exercises, to open-ended environments suitable for either exploration or construction. Early practitioners were inventing new forms, and even the fundamentally limited drill-and-practice games were infused with a measure of creative energy and humor. The late 1980s and mid 1990s were a heyday for the CDROM edutainment era. However, this era came to a crashing halt as the Internet dawned and the market for edutainment dried up in the late 1990s. Despite the downfall of the edutainment era there is new energy and perspective behind the idea of learning games. While edutainment of the 1990s style has gone, there is a new take on what learning games can be. In this era, we are finding that “making a game out of learning is most certainly not the way to approach the development of learning games. However, finding the fun in that learning” and devising ways to focus on and enhance that fun as a core game dynamic is a good strategy. 2015-01-20T18:56:06Z 2015-01-20T18:56:06Z 2013 Article http://purl.org/eprint/type/BookItem 978-3-642-37041-0 978-3-642-37042-7 0302-9743 1611-3349 http://hdl.handle.net/1721.1/93079 Klopfer, Eric, and Scot Osterweil. “The Boom and Bust and Boom of Educational Games.” Transactions on Edutainment IX (2013): 290–296. en_US http://dx.doi.org/10.1007/978-3-642-37042-7_21 Transactions on Edutainment IX Creative Commons Attribution-Noncommercial-Share Alike http://creativecommons.org/licenses/by-nc-sa/4.0/ application/pdf Springer-Verlag Klopfer
spellingShingle Klopfer, Eric
Osterweil, Scot
The Boom and Bust and Boom of Educational Games
title The Boom and Bust and Boom of Educational Games
title_full The Boom and Bust and Boom of Educational Games
title_fullStr The Boom and Bust and Boom of Educational Games
title_full_unstemmed The Boom and Bust and Boom of Educational Games
title_short The Boom and Bust and Boom of Educational Games
title_sort boom and bust and boom of educational games
url http://hdl.handle.net/1721.1/93079
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