Designing and prototyping networked collaborative play structures

Thesis: S.B., Massachusetts Institute of Technology, Department of Mechanical Engineering, 2015.

Bibliographic Details
Main Author: Zimmerman, Kristin Michelle
Other Authors: V. Michael Bove Jr.
Format: Thesis
Language:eng
Published: Massachusetts Institute of Technology 2015
Subjects:
Online Access:http://hdl.handle.net/1721.1/98745
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author Zimmerman, Kristin Michelle
author2 V. Michael Bove Jr.
author_facet V. Michael Bove Jr.
Zimmerman, Kristin Michelle
author_sort Zimmerman, Kristin Michelle
collection MIT
description Thesis: S.B., Massachusetts Institute of Technology, Department of Mechanical Engineering, 2015.
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spelling mit-1721.1/987452019-04-11T09:26:20Z Designing and prototyping networked collaborative play structures Zimmerman, Kristin Michelle V. Michael Bove Jr. Massachusetts Institute of Technology. Department of Mechanical Engineering. Massachusetts Institute of Technology. Department of Mechanical Engineering. Mechanical Engineering. Thesis: S.B., Massachusetts Institute of Technology, Department of Mechanical Engineering, 2015. Cataloged from PDF version of thesis. Includes bibliographical references (page 42). Much of children's play time has shifted from outdoor activities to human-screen interactions on smart devices. While the digital world offers many creative play outlets that would be impossible in the physical world, the physical world has a wealth of hands-on learning and cooperative play opportunities that should not be overlooked. Networked Playscapes is a project which merges electronics with physical play to re-imagine playgrounds in a way that appeals to 21st century children. There are many new forms these play structures could take; this thesis will focus on bringing one of these concepts to life. The concept for the play structure is one that no kid can easily resist: bubble wrap. A pair of large, reinflatable bubble wrap systems was designed and a proof-of-concept prototype was constructed. Each system consists of a series of "bubbles" that will pop when pressed. The systems will network over the internet so that popping a bubble in one location pops it in the other. This simple, playful interaction, completed from two geographically and culturally disparate locations, encourages collaboration and competition between both those interacting side by side and those interacting through telepresence. by Kristin Michelle Zimmerman. S.B. 2015-09-17T19:09:15Z 2015-09-17T19:09:15Z 2015 2015 Thesis http://hdl.handle.net/1721.1/98745 920886261 eng M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582 42 pages application/pdf Massachusetts Institute of Technology
spellingShingle Mechanical Engineering.
Zimmerman, Kristin Michelle
Designing and prototyping networked collaborative play structures
title Designing and prototyping networked collaborative play structures
title_full Designing and prototyping networked collaborative play structures
title_fullStr Designing and prototyping networked collaborative play structures
title_full_unstemmed Designing and prototyping networked collaborative play structures
title_short Designing and prototyping networked collaborative play structures
title_sort designing and prototyping networked collaborative play structures
topic Mechanical Engineering.
url http://hdl.handle.net/1721.1/98745
work_keys_str_mv AT zimmermankristinmichelle designingandprototypingnetworkedcollaborativeplaystructures