A sketching interface for sitting pose design in the virtual environment

Character pose design is one of the most fundamental processes in computer graphics authoring. Although there are many research efforts in this field, most existing design tools consider only character body structure, rather than its interaction with the environment. This paper presents an intuitive...

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Bibliographic Details
Main Authors: Lin, Juncong, Igarashi, Takeo, Mitani, Jun, Liao, Minghong, He, Ying
Other Authors: School of Computer Engineering
Format: Journal Article
Language:English
Published: 2013
Subjects:
Online Access:https://hdl.handle.net/10356/102126
http://hdl.handle.net/10220/16545
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author Lin, Juncong
Igarashi, Takeo
Mitani, Jun
Liao, Minghong
He, Ying
author2 School of Computer Engineering
author_facet School of Computer Engineering
Lin, Juncong
Igarashi, Takeo
Mitani, Jun
Liao, Minghong
He, Ying
author_sort Lin, Juncong
collection NTU
description Character pose design is one of the most fundamental processes in computer graphics authoring. Although there are many research efforts in this field, most existing design tools consider only character body structure, rather than its interaction with the environment. This paper presents an intuitive sketching interface that allows the user to interactively place a 3D human character in a sitting position on a chair. Within our framework, the user sketches the target pose as a 2D stick figure and attaches the selected joints to the environment (e.g., the feet on the ground) with a pin tool. As reconstructing the 3D pose from a 2D stick figure is an ill-posed problem due to many possible solutions, the key idea in our paper is to reduce solution space by considering the interaction between the character and environment and adding physics constraints, such as balance and collision. Further, we formulated this reconstruction into a nonlinear optimization problem and solved it via the genetic algorithm (GA) and the quasi-Newton solver. With the GPU implementation, our system is able to generate the physically correct and visually pleasing pose at an interactive speed. The promising experimental results and user study demonstrates the efficacy of our method.
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spelling ntu-10356/1021262020-05-28T07:19:07Z A sketching interface for sitting pose design in the virtual environment Lin, Juncong Igarashi, Takeo Mitani, Jun Liao, Minghong He, Ying School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Character pose design is one of the most fundamental processes in computer graphics authoring. Although there are many research efforts in this field, most existing design tools consider only character body structure, rather than its interaction with the environment. This paper presents an intuitive sketching interface that allows the user to interactively place a 3D human character in a sitting position on a chair. Within our framework, the user sketches the target pose as a 2D stick figure and attaches the selected joints to the environment (e.g., the feet on the ground) with a pin tool. As reconstructing the 3D pose from a 2D stick figure is an ill-posed problem due to many possible solutions, the key idea in our paper is to reduce solution space by considering the interaction between the character and environment and adding physics constraints, such as balance and collision. Further, we formulated this reconstruction into a nonlinear optimization problem and solved it via the genetic algorithm (GA) and the quasi-Newton solver. With the GPU implementation, our system is able to generate the physically correct and visually pleasing pose at an interactive speed. The promising experimental results and user study demonstrates the efficacy of our method. 2013-10-17T03:36:49Z 2019-12-06T20:50:05Z 2013-10-17T03:36:49Z 2019-12-06T20:50:05Z 2012 2012 Journal Article Lin, J. C., Igarashi, T., Mitani, J., Liao, M. H., & He, Y. (2012). A sketching interface for sitting pose design in the virtual environment. IEEE transactions on visualization and computer graphics, 18(11), 1979-1991. 1077-2626 https://hdl.handle.net/10356/102126 http://hdl.handle.net/10220/16545 10.1109/TVCG.2012.61 en IEEE transactions on visualization and computer graphics © 2012 IEEE
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Lin, Juncong
Igarashi, Takeo
Mitani, Jun
Liao, Minghong
He, Ying
A sketching interface for sitting pose design in the virtual environment
title A sketching interface for sitting pose design in the virtual environment
title_full A sketching interface for sitting pose design in the virtual environment
title_fullStr A sketching interface for sitting pose design in the virtual environment
title_full_unstemmed A sketching interface for sitting pose design in the virtual environment
title_short A sketching interface for sitting pose design in the virtual environment
title_sort sketching interface for sitting pose design in the virtual environment
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
url https://hdl.handle.net/10356/102126
http://hdl.handle.net/10220/16545
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