Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity

In the real world, the index of refraction of a refractive object (caustic object) varies across the wavelengths. Therefore, in physically based caustic rendering, we need to take into account spectral information. However, this may lead to prohibitive running time. In response, we propose a two-ste...

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Main Authors: Seah, Hock Soon, Lin, Feng, Tandianus, Budianto, Johan, Henry
Other Authors: School of Computer Engineering
Format: Journal Article
Published: 2015
Subjects:
Online Access:https://hdl.handle.net/10356/107170
http://hdl.handle.net/10220/25335
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author Seah, Hock Soon
Lin, Feng
Tandianus, Budianto
Johan, Henry
author2 School of Computer Engineering
author_facet School of Computer Engineering
Seah, Hock Soon
Lin, Feng
Tandianus, Budianto
Johan, Henry
author_sort Seah, Hock Soon
collection NTU
description In the real world, the index of refraction of a refractive object (caustic object) varies across the wavelengths. Therefore, in physically based caustic rendering, we need to take into account spectral information. However, this may lead to prohibitive running time. In response, we propose a two-step acceleration scheme for spectral caustic rendering. Our acceleration scheme takes into account information across visible wavelengths of the scene, that is, the index of refraction (IOR) (caustic object), light power (light), and material reflectance (surface). To process visible wavelengths effectively, firstly we cluster the wavelengths which have similar first refraction (air to caustic object) directions. In this way, all the wavelengths in a cluster can be represented by one light ray during rendering. Secondly, by considering the surrounding objects (their material reflectance from and visible surface area of the caustic objects) and light power, we compute the refinement amount of each wavelength cluster. Our accelerated algorithm can produce photorealistic rendering results close to their reference images (which are generated by rendering every 1 nm of visible wavelengths) with a significant acceleration magnitude. Computational experiment results and comparative analyses are reported in the paper.
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spelling ntu-10356/1071702020-05-28T07:19:14Z Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity Seah, Hock Soon Lin, Feng Tandianus, Budianto Johan, Henry School of Computer Engineering DRNTU::Engineering::Computer science and engineering In the real world, the index of refraction of a refractive object (caustic object) varies across the wavelengths. Therefore, in physically based caustic rendering, we need to take into account spectral information. However, this may lead to prohibitive running time. In response, we propose a two-step acceleration scheme for spectral caustic rendering. Our acceleration scheme takes into account information across visible wavelengths of the scene, that is, the index of refraction (IOR) (caustic object), light power (light), and material reflectance (surface). To process visible wavelengths effectively, firstly we cluster the wavelengths which have similar first refraction (air to caustic object) directions. In this way, all the wavelengths in a cluster can be represented by one light ray during rendering. Secondly, by considering the surrounding objects (their material reflectance from and visible surface area of the caustic objects) and light power, we compute the refinement amount of each wavelength cluster. Our accelerated algorithm can produce photorealistic rendering results close to their reference images (which are generated by rendering every 1 nm of visible wavelengths) with a significant acceleration magnitude. Computational experiment results and comparative analyses are reported in the paper. Accepted version 2015-04-08T02:04:11Z 2019-12-06T22:25:59Z 2015-04-08T02:04:11Z 2019-12-06T22:25:59Z 2014 2014 Journal Article Tandianus, B., Johan, H., Seah, H. S., & Feng, L. (2014). Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity. The visual computer, 31(12), 1601–1614. https://hdl.handle.net/10356/107170 http://hdl.handle.net/10220/25335 10.1007/s00371-014-1037-z 184420 The visual computer © 2014 Springer-Verlag Berlin Heidelberg. This is the author created version of a work that has been peer reviewed and accepted for publication by The Visual Computer, Springer-Verlag Berlin Heidelberg. It incorporates referee’s comments but changes resulting from the publishing process, such as copyediting, structural formatting, may not be reflected in this document. The published version is available at: [Article DOI: http://dx.doi.org/10.1007/s00371-014-1037-z]. 14 p. application/pdf
spellingShingle DRNTU::Engineering::Computer science and engineering
Seah, Hock Soon
Lin, Feng
Tandianus, Budianto
Johan, Henry
Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity
title Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity
title_full Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity
title_fullStr Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity
title_full_unstemmed Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity
title_short Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity
title_sort spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity
topic DRNTU::Engineering::Computer science and engineering
url https://hdl.handle.net/10356/107170
http://hdl.handle.net/10220/25335
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