Game-based education with an AI learning companion

Ever since the remarkable achievement of AlphaGo by Google in 2017, it has led to the growing interest of reinforcement learning to be applied to modern-day solutions. One such application would be in educational serious games where reinforcement learning algorithms such as Q-Learning and Deep Q-Ne...

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Bibliographic Details
Main Author: Liew, Andrew Qi Xiang
Other Authors: Yu Han
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2020
Subjects:
Online Access:https://hdl.handle.net/10356/138164
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author Liew, Andrew Qi Xiang
author2 Yu Han
author_facet Yu Han
Liew, Andrew Qi Xiang
author_sort Liew, Andrew Qi Xiang
collection NTU
description Ever since the remarkable achievement of AlphaGo by Google in 2017, it has led to the growing interest of reinforcement learning to be applied to modern-day solutions. One such application would be in educational serious games where reinforcement learning algorithms such as Q-Learning and Deep Q-Networks could be used to boost interactions between the game and players while helping them to learn and play the game better. In this paper, we chose Deep Q-Networks as our reinforcement learning algorithm which relies on artificial neural network for training of its model. We performed initial testing to develop an optimal neural network structure before training the model for the game. After the model has been trained, we evaluated the results of the model and integrated the model with the game for further testing. Our results have shown that the trained model is capable of guiding players through their mistakes to learn and play their game better. Recommendations for possible future extension to this project were also discussed.
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spelling ntu-10356/1381642020-04-27T09:04:12Z Game-based education with an AI learning companion Liew, Andrew Qi Xiang Yu Han School of Computer Science and Engineering han.yu@ntu.edu.sg Engineering::Computer science and engineering Ever since the remarkable achievement of AlphaGo by Google in 2017, it has led to the growing interest of reinforcement learning to be applied to modern-day solutions. One such application would be in educational serious games where reinforcement learning algorithms such as Q-Learning and Deep Q-Networks could be used to boost interactions between the game and players while helping them to learn and play the game better. In this paper, we chose Deep Q-Networks as our reinforcement learning algorithm which relies on artificial neural network for training of its model. We performed initial testing to develop an optimal neural network structure before training the model for the game. After the model has been trained, we evaluated the results of the model and integrated the model with the game for further testing. Our results have shown that the trained model is capable of guiding players through their mistakes to learn and play their game better. Recommendations for possible future extension to this project were also discussed. Bachelor of Engineering (Computer Science) 2020-04-27T09:04:12Z 2020-04-27T09:04:12Z 2020 Final Year Project (FYP) https://hdl.handle.net/10356/138164 en SCSE19-0348 application/pdf Nanyang Technological University
spellingShingle Engineering::Computer science and engineering
Liew, Andrew Qi Xiang
Game-based education with an AI learning companion
title Game-based education with an AI learning companion
title_full Game-based education with an AI learning companion
title_fullStr Game-based education with an AI learning companion
title_full_unstemmed Game-based education with an AI learning companion
title_short Game-based education with an AI learning companion
title_sort game based education with an ai learning companion
topic Engineering::Computer science and engineering
url https://hdl.handle.net/10356/138164
work_keys_str_mv AT liewandrewqixiang gamebasededucationwithanailearningcompanion