Towards age-friendly exergame design : the role of familiarity

Exergames have been shown to be effective in helping older adults maintain their physical abilities. However, it is sometimes difficult for older adults to experiment with exergames due to a perceived digital divide. In this work, we propose to bridge this divide through infusing familiarity design...

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Main Authors: Zhang, Hao, Wu, Qiong, Miao, Chunyan, Shen, Zhiqi, Leung, Cyril
Other Authors: School of Computer Science and Engineering
Format: Conference Paper
Language:English
Published: 2020
Subjects:
Online Access:https://hdl.handle.net/10356/139127
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author Zhang, Hao
Wu, Qiong
Miao, Chunyan
Shen, Zhiqi
Leung, Cyril
author2 School of Computer Science and Engineering
author_facet School of Computer Science and Engineering
Zhang, Hao
Wu, Qiong
Miao, Chunyan
Shen, Zhiqi
Leung, Cyril
author_sort Zhang, Hao
collection NTU
description Exergames have been shown to be effective in helping older adults maintain their physical abilities. However, it is sometimes difficult for older adults to experiment with exergames due to a perceived digital divide. In this work, we propose to bridge this divide through infusing familiarity design into exergames. Specifically, we identify five sub-constructs of familiarity, namely prior experience, positive emotion, occurrence frequency, level of processing, and retention rate. We evaluate the correlations between these five sub-constructs and familiarity through a field study involving 59 Singaporean older adults. Four exergames designed with different interfaces and tasks were sequentially played by the participants. Questionnaire and interview data about the participants’ assessment of the five sub-constructs and the overall familiarity on different exergames were collected. The analysis results show that all five sub-constructs have significant positive correlations with familiarity. Moreover, there is a high positive correlation between the participants’ perceived familiarity of the exergame and their satisfaction with the exergame. Informed by these results, we propose familiarity design guidelines based on the five sub-constructs for age-friendly exergames.
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spelling ntu-10356/1391272020-05-15T09:10:23Z Towards age-friendly exergame design : the role of familiarity Zhang, Hao Wu, Qiong Miao, Chunyan Shen, Zhiqi Leung, Cyril School of Computer Science and Engineering CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play Joint NTU-UBC Research Centre of Excellence in Active Living for the Elderly Engineering::Computer science and engineering Familiarity Exergame Exergames have been shown to be effective in helping older adults maintain their physical abilities. However, it is sometimes difficult for older adults to experiment with exergames due to a perceived digital divide. In this work, we propose to bridge this divide through infusing familiarity design into exergames. Specifically, we identify five sub-constructs of familiarity, namely prior experience, positive emotion, occurrence frequency, level of processing, and retention rate. We evaluate the correlations between these five sub-constructs and familiarity through a field study involving 59 Singaporean older adults. Four exergames designed with different interfaces and tasks were sequentially played by the participants. Questionnaire and interview data about the participants’ assessment of the five sub-constructs and the overall familiarity on different exergames were collected. The analysis results show that all five sub-constructs have significant positive correlations with familiarity. Moreover, there is a high positive correlation between the participants’ perceived familiarity of the exergame and their satisfaction with the exergame. Informed by these results, we propose familiarity design guidelines based on the five sub-constructs for age-friendly exergames. MOH (Min. of Health, S’pore) Accepted version 2020-05-15T09:10:23Z 2020-05-15T09:10:23Z 2019 Conference Paper Zhang, H., Wu, Q., Miao, C., Shen, Z., & Leung, C. (2019). Towards age-friendly exergame design : the role of familiarity. Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 45-57. doi:10.1145/3311350.3347191 978-1-4503-6688-5 https://hdl.handle.net/10356/139127 10.1145/3311350.3347191 2-s2.0-85074966850 45 57 en © 2019 ACM. All rights reserved. This paper was published in Proceedings of the Annual Symposium on Computer-Human Interaction in Play and is made available with permission of ACM. application/pdf
spellingShingle Engineering::Computer science and engineering
Familiarity
Exergame
Zhang, Hao
Wu, Qiong
Miao, Chunyan
Shen, Zhiqi
Leung, Cyril
Towards age-friendly exergame design : the role of familiarity
title Towards age-friendly exergame design : the role of familiarity
title_full Towards age-friendly exergame design : the role of familiarity
title_fullStr Towards age-friendly exergame design : the role of familiarity
title_full_unstemmed Towards age-friendly exergame design : the role of familiarity
title_short Towards age-friendly exergame design : the role of familiarity
title_sort towards age friendly exergame design the role of familiarity
topic Engineering::Computer science and engineering
Familiarity
Exergame
url https://hdl.handle.net/10356/139127
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