Generating human faces by generative adversarial networks

Over the years, computer vision improves significantly. From recognising and understanding what lies underneath an image, we can now generate images by modelling training distribution using generative adversarial network(GAN). Since then, researchers come out with various variants of GAN and ways to...

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Bibliographic Details
Main Author: Quek, Chin Wei
Other Authors: Chen Change Loy
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2020
Subjects:
Online Access:https://hdl.handle.net/10356/139259
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author Quek, Chin Wei
author2 Chen Change Loy
author_facet Chen Change Loy
Quek, Chin Wei
author_sort Quek, Chin Wei
collection NTU
description Over the years, computer vision improves significantly. From recognising and understanding what lies underneath an image, we can now generate images by modelling training distribution using generative adversarial network(GAN). Since then, researchers come out with various variants of GAN and ways to stabalize GAN training. This results in improved quality of generated image. The application of GAN has sparked the interest of many people. In this project, we first analyse the use of StarGAN, a unified generative adversarial network for multi-domain image-to-image translation task to generate human facial expressions. We also explore the possible use of StarGAN in cartoon character facial expression generation and video generation.
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spelling ntu-10356/1392592020-05-18T07:18:55Z Generating human faces by generative adversarial networks Quek, Chin Wei Chen Change Loy School of Computer Science and Engineering ccloy@ntu.edu.sg Engineering::Computer science and engineering Over the years, computer vision improves significantly. From recognising and understanding what lies underneath an image, we can now generate images by modelling training distribution using generative adversarial network(GAN). Since then, researchers come out with various variants of GAN and ways to stabalize GAN training. This results in improved quality of generated image. The application of GAN has sparked the interest of many people. In this project, we first analyse the use of StarGAN, a unified generative adversarial network for multi-domain image-to-image translation task to generate human facial expressions. We also explore the possible use of StarGAN in cartoon character facial expression generation and video generation. Bachelor of Engineering (Computer Science) 2020-05-18T07:18:55Z 2020-05-18T07:18:55Z 2020 Final Year Project (FYP) https://hdl.handle.net/10356/139259 en SCSE19-0113 application/pdf Nanyang Technological University
spellingShingle Engineering::Computer science and engineering
Quek, Chin Wei
Generating human faces by generative adversarial networks
title Generating human faces by generative adversarial networks
title_full Generating human faces by generative adversarial networks
title_fullStr Generating human faces by generative adversarial networks
title_full_unstemmed Generating human faces by generative adversarial networks
title_short Generating human faces by generative adversarial networks
title_sort generating human faces by generative adversarial networks
topic Engineering::Computer science and engineering
url https://hdl.handle.net/10356/139259
work_keys_str_mv AT quekchinwei generatinghumanfacesbygenerativeadversarialnetworks