Development of a mobile application for the mental wellbeing of youths (B)

Mental illness is becoming a prevalent problem in Singapore as well as on the global scale. Additionally, there is an increasing number of young adults who have developed symptoms of mental illness. It is of the utmost importance to tackle this problem. Therefore, to help with this problem, a mobile...

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Bibliographic Details
Main Author: Boey, Raymond Zhi Jie
Other Authors: Wesley Tan Chee Wah
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2020
Subjects:
Online Access:https://hdl.handle.net/10356/139501
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author Boey, Raymond Zhi Jie
author2 Wesley Tan Chee Wah
author_facet Wesley Tan Chee Wah
Boey, Raymond Zhi Jie
author_sort Boey, Raymond Zhi Jie
collection NTU
description Mental illness is becoming a prevalent problem in Singapore as well as on the global scale. Additionally, there is an increasing number of young adults who have developed symptoms of mental illness. It is of the utmost importance to tackle this problem. Therefore, to help with this problem, a mobile application is developed that is targeted at youths to elevate their mood as well as a stepping-stone for them to be more open when seeking professional help if needed. It will encourage them to be more vocal when expressing their thoughts and at the same time have fun through the concept of gamification. In this report, the focus will be on the pet game development aspect in Unity3D. The mobile application was developed on Android Studios while the game was created on Unity3D. The programming language used for Android Studios and Unity3D were Java and C# respectively
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spelling ntu-10356/1395012023-07-07T18:25:39Z Development of a mobile application for the mental wellbeing of youths (B) Boey, Raymond Zhi Jie Wesley Tan Chee Wah School of Electrical and Electronic Engineering wesleytan@ntu.edu.sg Engineering::Electrical and electronic engineering Mental illness is becoming a prevalent problem in Singapore as well as on the global scale. Additionally, there is an increasing number of young adults who have developed symptoms of mental illness. It is of the utmost importance to tackle this problem. Therefore, to help with this problem, a mobile application is developed that is targeted at youths to elevate their mood as well as a stepping-stone for them to be more open when seeking professional help if needed. It will encourage them to be more vocal when expressing their thoughts and at the same time have fun through the concept of gamification. In this report, the focus will be on the pet game development aspect in Unity3D. The mobile application was developed on Android Studios while the game was created on Unity3D. The programming language used for Android Studios and Unity3D were Java and C# respectively Bachelor of Engineering (Electrical and Electronic Engineering) 2020-05-20T02:24:41Z 2020-05-20T02:24:41Z 2020 Final Year Project (FYP) https://hdl.handle.net/10356/139501 en A3001-191 application/pdf Nanyang Technological University
spellingShingle Engineering::Electrical and electronic engineering
Boey, Raymond Zhi Jie
Development of a mobile application for the mental wellbeing of youths (B)
title Development of a mobile application for the mental wellbeing of youths (B)
title_full Development of a mobile application for the mental wellbeing of youths (B)
title_fullStr Development of a mobile application for the mental wellbeing of youths (B)
title_full_unstemmed Development of a mobile application for the mental wellbeing of youths (B)
title_short Development of a mobile application for the mental wellbeing of youths (B)
title_sort development of a mobile application for the mental wellbeing of youths b
topic Engineering::Electrical and electronic engineering
url https://hdl.handle.net/10356/139501
work_keys_str_mv AT boeyraymondzhijie developmentofamobileapplicationforthementalwellbeingofyouthsb