Sensors and actuators for HCI and VR : a few case studies

This paper discusses the role of sensors and actuators in Human–Computer Interaction and Virtual Reality. We first introduce the need of sensory input and output and the user senses stimulation. We then present two experiences of immersive games with a comparison of the techniques 20 years ago and t...

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Main Author: Thalmann, Daniel
Other Authors: International Conference on NextGen Electronic Technologies (ICNETS2-2016)
Format: Conference Paper
Language:English
Published: 2020
Subjects:
Online Access:https://hdl.handle.net/10356/142066
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author Thalmann, Daniel
author2 International Conference on NextGen Electronic Technologies (ICNETS2-2016)
author_facet International Conference on NextGen Electronic Technologies (ICNETS2-2016)
Thalmann, Daniel
author_sort Thalmann, Daniel
collection NTU
description This paper discusses the role of sensors and actuators in Human–Computer Interaction and Virtual Reality. We first introduce the need of sensory input and output and the user senses stimulation. We then present two experiences of immersive games with a comparison of the techniques 20 years ago and today and also discuss the importance of vision-based hand tracking. The main part of the paper is dedicated to haptic and tactile feedbacks with 4 different case studies: haptic feedback using a haptic workstation, a wearable system for mobility improvement of visually impaired people, a system for enhancing pilot performance, and actuators to feel the wind. Finally, we survey a few smart jackets with sensors and actuators.
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spelling ntu-10356/1420662020-06-15T08:18:16Z Sensors and actuators for HCI and VR : a few case studies Thalmann, Daniel International Conference on NextGen Electronic Technologies (ICNETS2-2016) Institute for Media Innovation (IMI) Engineering::Computer science and engineering Virtual Reality Sensors This paper discusses the role of sensors and actuators in Human–Computer Interaction and Virtual Reality. We first introduce the need of sensory input and output and the user senses stimulation. We then present two experiences of immersive games with a comparison of the techniques 20 years ago and today and also discuss the importance of vision-based hand tracking. The main part of the paper is dedicated to haptic and tactile feedbacks with 4 different case studies: haptic feedback using a haptic workstation, a wearable system for mobility improvement of visually impaired people, a system for enhancing pilot performance, and actuators to feel the wind. Finally, we survey a few smart jackets with sensors and actuators. NRF (Natl Research Foundation, S’pore) 2020-06-15T07:36:21Z 2020-06-15T07:36:21Z 2017 Conference Paper Thalmann, D. (2017). Sensors and actuators for HCI and VR : a few case studies. Frontiers in Electronic Technologies, 65-83. doi:10.1007/978-981-10-4235-5_4 https://hdl.handle.net/10356/142066 10.1007/978-981-10-4235-5_4 65 83 en © 2017 Springer Nature Singapore Pte Ltd. All rights reserved.
spellingShingle Engineering::Computer science and engineering
Virtual Reality
Sensors
Thalmann, Daniel
Sensors and actuators for HCI and VR : a few case studies
title Sensors and actuators for HCI and VR : a few case studies
title_full Sensors and actuators for HCI and VR : a few case studies
title_fullStr Sensors and actuators for HCI and VR : a few case studies
title_full_unstemmed Sensors and actuators for HCI and VR : a few case studies
title_short Sensors and actuators for HCI and VR : a few case studies
title_sort sensors and actuators for hci and vr a few case studies
topic Engineering::Computer science and engineering
Virtual Reality
Sensors
url https://hdl.handle.net/10356/142066
work_keys_str_mv AT thalmanndaniel sensorsandactuatorsforhciandvrafewcasestudies