Increasing the feeling of social presence by incorporating realistic interactions in multi-party VR
Behavioral realism and realistic interactions are major criteria for improving social presence in virtual reality environments. We focus on multi-party VR applications where computer agents and avatars interact, share and collaborate with each other using objects. Our formulation employs realistic a...
Main Authors: | Hai, Wen, Jain, Nisha, Wydra, Andrzej, Thalmann, Nadia Magnenat, Thalmann, Daniel |
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Other Authors: | 31st International Conference on Computer Animation and Social Agents (CASA 2018) |
Format: | Conference Paper |
Language: | English |
Published: |
2021
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/147173 |
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