The reality of virtual romance : investigating romantic relationships in video games

Traditional video game literature often depicts the medium as a form of escapist entertainment. However, with video games as a popular medium now used to remain connected to work and romance amidst the COVID-19 pandemic, a reinvestigation of the medium's use for non-entertainment and functional...

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Main Authors: Chua, Caris Xin Yi, Munifa Shaza Mohammad Fadilah, Nur Sabrena Abdul Kadir
Other Authors: Vivian Chen
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/147231
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author Chua, Caris Xin Yi
Munifa Shaza Mohammad Fadilah
Nur Sabrena Abdul Kadir
author2 Vivian Chen
author_facet Vivian Chen
Chua, Caris Xin Yi
Munifa Shaza Mohammad Fadilah
Nur Sabrena Abdul Kadir
author_sort Chua, Caris Xin Yi
collection NTU
description Traditional video game literature often depicts the medium as a form of escapist entertainment. However, with video games as a popular medium now used to remain connected to work and romance amidst the COVID-19 pandemic, a reinvestigation of the medium's use for non-entertainment and functional purposes is salient. This phenomenon makes apparent the increasing permeability of the virtual and real-world boundaries, with many constantly navigating between both worlds. However, few studies have examined why or how the virtual and real worlds are intertwined, allowing games to be used for functional purposes today. With romantic relationships as the focus of this study, this paper sets out to reconceptualise prior beliefs of the virtual-real boundary as impermeable into one that is porous. Through a conceptual framework that integrates frame analysis, function of the half-real, mediated intimacy strategies and social presence, this qualitative study investigates how players perceive this transition between worlds and understand intimacy in the game environment. Analysis of 47 in-depth interviews showed that video games facilitate the navigation of romantic relationships between the real and virtual worlds, but the transition is often not fully seamless, and differs for each romantic couple.
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spelling ntu-10356/1472312023-03-05T16:07:41Z The reality of virtual romance : investigating romantic relationships in video games Chua, Caris Xin Yi Munifa Shaza Mohammad Fadilah Nur Sabrena Abdul Kadir Vivian Chen Wee Kim Wee School of Communication and Information ChenHH@ntu.edu.sg Social sciences::Communication::Communication theories and models Traditional video game literature often depicts the medium as a form of escapist entertainment. However, with video games as a popular medium now used to remain connected to work and romance amidst the COVID-19 pandemic, a reinvestigation of the medium's use for non-entertainment and functional purposes is salient. This phenomenon makes apparent the increasing permeability of the virtual and real-world boundaries, with many constantly navigating between both worlds. However, few studies have examined why or how the virtual and real worlds are intertwined, allowing games to be used for functional purposes today. With romantic relationships as the focus of this study, this paper sets out to reconceptualise prior beliefs of the virtual-real boundary as impermeable into one that is porous. Through a conceptual framework that integrates frame analysis, function of the half-real, mediated intimacy strategies and social presence, this qualitative study investigates how players perceive this transition between worlds and understand intimacy in the game environment. Analysis of 47 in-depth interviews showed that video games facilitate the navigation of romantic relationships between the real and virtual worlds, but the transition is often not fully seamless, and differs for each romantic couple. Bachelor of Communication Studies 2021-03-31T07:37:25Z 2021-03-31T07:37:25Z 2021 Final Year Project (FYP) Chua, C. X. Y., Munifa Shaza Mohammad Fadilah & Nur Sabrena Abdul Kadir (2021). The reality of virtual romance : investigating romantic relationships in video games. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/147231 https://hdl.handle.net/10356/147231 en 20031 application/pdf application/pdf application/pdf application/pdf Nanyang Technological University
spellingShingle Social sciences::Communication::Communication theories and models
Chua, Caris Xin Yi
Munifa Shaza Mohammad Fadilah
Nur Sabrena Abdul Kadir
The reality of virtual romance : investigating romantic relationships in video games
title The reality of virtual romance : investigating romantic relationships in video games
title_full The reality of virtual romance : investigating romantic relationships in video games
title_fullStr The reality of virtual romance : investigating romantic relationships in video games
title_full_unstemmed The reality of virtual romance : investigating romantic relationships in video games
title_short The reality of virtual romance : investigating romantic relationships in video games
title_sort reality of virtual romance investigating romantic relationships in video games
topic Social sciences::Communication::Communication theories and models
url https://hdl.handle.net/10356/147231
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