Animating with a game engine - a very digital sense of place
Animation by its very nature, is a technologyreliant process. The very act of creating movement frame by frame interjects a physical technicality into the creative process of bringing the inanimate to life. And now, for animation creators, we have a new paradigm shift – animation creatio...
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Other Authors: | |
Format: | Conference Paper |
Language: | English |
Published: |
2021
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Online Access: | https://hdl.handle.net/10356/148187 |
_version_ | 1811677013062189056 |
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author | Hodgkinson, Gray |
author2 | School of Art, Design and Media |
author_facet | School of Art, Design and Media Hodgkinson, Gray |
author_sort | Hodgkinson, Gray |
collection | NTU |
description | Animation by its very
nature, is a technologyreliant
process. The very
act of creating movement
frame by frame interjects
a physical technicality into
the creative process of
bringing the inanimate to
life.
And now, for animation
creators, we have a new
paradigm shift –
animation creation inside
a game engine. |
first_indexed | 2024-10-01T02:30:36Z |
format | Conference Paper |
id | ntu-10356/148187 |
institution | Nanyang Technological University |
language | English |
last_indexed | 2024-10-01T02:30:36Z |
publishDate | 2021 |
record_format | dspace |
spelling | ntu-10356/1481872023-03-11T19:46:11Z Animating with a game engine - a very digital sense of place Hodgkinson, Gray School of Art, Design and Media Society for Animation Studies Conference 2019 Visual arts and music::General Animation Game Engine Animation by its very nature, is a technologyreliant process. The very act of creating movement frame by frame interjects a physical technicality into the creative process of bringing the inanimate to life. And now, for animation creators, we have a new paradigm shift – animation creation inside a game engine. Published version 2021-04-19T07:17:22Z 2021-04-19T07:17:22Z 2019 Conference Paper Hodgkinson, G. (2019). Animating with a game engine - a very digital sense of place. Society for Animation Studies Conference 2019. https://hdl.handle.net/10356/148187 en © 2019 The Author(s). All rights reserved. application/pdf |
spellingShingle | Visual arts and music::General Animation Game Engine Hodgkinson, Gray Animating with a game engine - a very digital sense of place |
title | Animating with a game engine - a very digital sense of place |
title_full | Animating with a game engine - a very digital sense of place |
title_fullStr | Animating with a game engine - a very digital sense of place |
title_full_unstemmed | Animating with a game engine - a very digital sense of place |
title_short | Animating with a game engine - a very digital sense of place |
title_sort | animating with a game engine a very digital sense of place |
topic | Visual arts and music::General Animation Game Engine |
url | https://hdl.handle.net/10356/148187 |
work_keys_str_mv | AT hodgkinsongray animatingwithagameengineaverydigitalsenseofplace |