A simple world

‘A Simple World’ is collaborative game created by Ye Dan Ning and Quek Lee Min Elizabeth. The game comes in the form of an installation space, the way the creators feel would better make use of the gallery set up provided by the Final Year Project (FYP) Showcase. The set up consists of a virtual gam...

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Bibliographic Details
Main Author: Quek, Elizabeth Lee Min
Other Authors: Jeffrey Hong
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/149426
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author Quek, Elizabeth Lee Min
author2 Jeffrey Hong
author_facet Jeffrey Hong
Quek, Elizabeth Lee Min
author_sort Quek, Elizabeth Lee Min
collection NTU
description ‘A Simple World’ is collaborative game created by Ye Dan Ning and Quek Lee Min Elizabeth. The game comes in the form of an installation space, the way the creators feel would better make use of the gallery set up provided by the Final Year Project (FYP) Showcase. The set up consists of a virtual game, projected in a 3m by 3m space and physical controllers. The narrative revolves around ‘Character A’, an ‘ordinary’ being living, whom players can choose to control their decisions. The choices come in the form of coloured cues that are based on 6-7 pre-selected emotions that would hence influence ‘Character A’ to react in game. The game could be described to follow the lines of a visual novel, where each choice of the players would lead to ‘Character A’ reacting differently and incur the consequences accordingly.
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spelling ntu-10356/1494262023-03-11T19:49:40Z A simple world Quek, Elizabeth Lee Min Jeffrey Hong School of Art, Design and Media JeffreyHong@ntu.edu.sg Visual arts and music::Design ‘A Simple World’ is collaborative game created by Ye Dan Ning and Quek Lee Min Elizabeth. The game comes in the form of an installation space, the way the creators feel would better make use of the gallery set up provided by the Final Year Project (FYP) Showcase. The set up consists of a virtual game, projected in a 3m by 3m space and physical controllers. The narrative revolves around ‘Character A’, an ‘ordinary’ being living, whom players can choose to control their decisions. The choices come in the form of coloured cues that are based on 6-7 pre-selected emotions that would hence influence ‘Character A’ to react in game. The game could be described to follow the lines of a visual novel, where each choice of the players would lead to ‘Character A’ reacting differently and incur the consequences accordingly. Bachelor of Fine Arts in Design Art 2021-05-31T06:51:40Z 2021-05-31T06:51:40Z 2021 Final Year Project (FYP) Quek, E. L. M. (2021). A simple world. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/149426 https://hdl.handle.net/10356/149426 en application/pdf Nanyang Technological University
spellingShingle Visual arts and music::Design
Quek, Elizabeth Lee Min
A simple world
title A simple world
title_full A simple world
title_fullStr A simple world
title_full_unstemmed A simple world
title_short A simple world
title_sort simple world
topic Visual arts and music::Design
url https://hdl.handle.net/10356/149426
work_keys_str_mv AT quekelizabethleemin asimpleworld
AT quekelizabethleemin simpleworld