Finding and performing an efficient rigging production workflow for 3D which can be transferred to different aspects apart from character rigging

This report is to address how I carried out the workflow that I was taught, the technical issues that popped up along the way, and the troubleshooting that was required to be able to create rigs that the animators and director needed and wanted.

Bibliographic Details
Main Author: Oen, Nicholas Weng Wah
Other Authors: Benjamin Seide
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/149534

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