Cog in the machine

Cog in the Machine is an experimental graphic novel that takes a posthuman approach to narrativity and design. The project seeks to use themes of technology to not only provide answers about our place in the universe as humans, but also to raise questions that contribute to the ongoing posthuman dia...

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Bibliographic Details
Main Author: James, Melodie Edith
Other Authors: Ina Conradi
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/149659
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author James, Melodie Edith
author2 Ina Conradi
author_facet Ina Conradi
James, Melodie Edith
author_sort James, Melodie Edith
collection NTU
description Cog in the Machine is an experimental graphic novel that takes a posthuman approach to narrativity and design. The project seeks to use themes of technology to not only provide answers about our place in the universe as humans, but also to raise questions that contribute to the ongoing posthuman dialogue. The graphic novel features narrative and visuals produced in collaboration with open-source artificial intelligence models such as Generative Pre-trained Transformer Vr. 2 (GPT-2) by OpenAI and Attentional Generative Adversarial Network (AttnGAN) by Microsoft Deep Learning Technology Centre. The narrative is inspired by recent developments in biotechnology in Singapore such as culturing meat with stem cells, genome editing on animals and the implications of such changes. Visual communication will play a critical role in making these unseen subjects tangible to the general public, enabling them to comprehend subjects that are beyond their visual scope — and, in turn, encourage bridging the worlds of visual arts and technology.
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spelling ntu-10356/1496592023-03-11T19:48:07Z Cog in the machine James, Melodie Edith Ina Conradi School of Art, Design and Media InaConradi@ntu.edu.sg Visual arts and music::Print media Cog in the Machine is an experimental graphic novel that takes a posthuman approach to narrativity and design. The project seeks to use themes of technology to not only provide answers about our place in the universe as humans, but also to raise questions that contribute to the ongoing posthuman dialogue. The graphic novel features narrative and visuals produced in collaboration with open-source artificial intelligence models such as Generative Pre-trained Transformer Vr. 2 (GPT-2) by OpenAI and Attentional Generative Adversarial Network (AttnGAN) by Microsoft Deep Learning Technology Centre. The narrative is inspired by recent developments in biotechnology in Singapore such as culturing meat with stem cells, genome editing on animals and the implications of such changes. Visual communication will play a critical role in making these unseen subjects tangible to the general public, enabling them to comprehend subjects that are beyond their visual scope — and, in turn, encourage bridging the worlds of visual arts and technology. Bachelor of Fine Arts in Visual Communication 2021-06-06T15:18:49Z 2021-06-06T15:18:49Z 2021 Final Year Project (FYP) James, M. E. (2021). Cog in the machine. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/149659 https://hdl.handle.net/10356/149659 en application/pdf Nanyang Technological University
spellingShingle Visual arts and music::Print media
James, Melodie Edith
Cog in the machine
title Cog in the machine
title_full Cog in the machine
title_fullStr Cog in the machine
title_full_unstemmed Cog in the machine
title_short Cog in the machine
title_sort cog in the machine
topic Visual arts and music::Print media
url https://hdl.handle.net/10356/149659
work_keys_str_mv AT jamesmelodieedith coginthemachine