Take away
Living standards in urbanised cities, such as Singapore, are prone to be quick-paced and transitory. Thus, lesser opportunities are present to foster intimacy in settings involving family and friends. Take Away is a board game that aims to reconnect already existing relations, or create new ones, th...
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Other Authors: | |
Format: | Final Year Project (FYP) |
Language: | English |
Published: |
Nanyang Technological University
2021
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Online Access: | https://hdl.handle.net/10356/149843 |
_version_ | 1826116103023099904 |
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author | Cheng, Clara Boon Ruan |
author2 | Desmond Pang Hee Wee |
author_facet | Desmond Pang Hee Wee Cheng, Clara Boon Ruan |
author_sort | Cheng, Clara Boon Ruan |
collection | NTU |
description | Living standards in urbanised cities, such as Singapore, are prone to be quick-paced and transitory. Thus, lesser opportunities are present to foster intimacy in settings involving family and friends. Take Away is a board game that aims to reconnect already existing relations, or create new ones, through reflective, purpose driven cards centred around the topic of food. Often, food itself can forge a bridge between two separate individuals. This can be done, through a conversation over a meal, or a banter over cuisine favourites. The game implements various food-themed conversation starters that allow players to deepen their understanding of one another through motions of the game. Take Away hopes to take fostering intimacy a step further, by pre-empting cooking as an activity through its end intention of customised recipes, unique to the game’s players. |
first_indexed | 2024-10-01T04:05:54Z |
format | Final Year Project (FYP) |
id | ntu-10356/149843 |
institution | Nanyang Technological University |
language | English |
last_indexed | 2024-10-01T04:05:54Z |
publishDate | 2021 |
publisher | Nanyang Technological University |
record_format | dspace |
spelling | ntu-10356/1498432023-03-11T19:48:41Z Take away Cheng, Clara Boon Ruan Desmond Pang Hee Wee School of Art, Design and Media desmond.pang@ntu.edu.sg Visual arts and music Visual arts and music::Drawing, design and illustration Visual arts and music::Design Living standards in urbanised cities, such as Singapore, are prone to be quick-paced and transitory. Thus, lesser opportunities are present to foster intimacy in settings involving family and friends. Take Away is a board game that aims to reconnect already existing relations, or create new ones, through reflective, purpose driven cards centred around the topic of food. Often, food itself can forge a bridge between two separate individuals. This can be done, through a conversation over a meal, or a banter over cuisine favourites. The game implements various food-themed conversation starters that allow players to deepen their understanding of one another through motions of the game. Take Away hopes to take fostering intimacy a step further, by pre-empting cooking as an activity through its end intention of customised recipes, unique to the game’s players. Bachelor of Fine Arts in Design Art 2021-06-09T03:56:20Z 2021-06-09T03:56:20Z 2021 Final Year Project (FYP) Cheng, C. B. R. (2021). Take away. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/149843 https://hdl.handle.net/10356/149843 en application/pdf Nanyang Technological University |
spellingShingle | Visual arts and music Visual arts and music::Drawing, design and illustration Visual arts and music::Design Cheng, Clara Boon Ruan Take away |
title | Take away |
title_full | Take away |
title_fullStr | Take away |
title_full_unstemmed | Take away |
title_short | Take away |
title_sort | take away |
topic | Visual arts and music Visual arts and music::Drawing, design and illustration Visual arts and music::Design |
url | https://hdl.handle.net/10356/149843 |
work_keys_str_mv | AT chengclaraboonruan takeaway |