Design and development of a casual mobile game (B)
The video game industry has prospered amidst the COVID-19 pandemic. An increasing number of people are turning to video games as coping mechanisms for stress, anxiety, and loss of social contact. In recent research, video games, especially casual video games, were shown to have therapeutic pro...
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Format: | Final Year Project (FYP) |
Language: | English |
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Nanyang Technological University
2021
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Online Access: | https://hdl.handle.net/10356/150254 |
_version_ | 1826121186326609920 |
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author | Chow, Siew Teng |
author2 | Wesley Tan Chee Wah |
author_facet | Wesley Tan Chee Wah Chow, Siew Teng |
author_sort | Chow, Siew Teng |
collection | NTU |
description | The video game industry has prospered amidst the COVID-19 pandemic. An increasing
number of people are turning to video games as coping mechanisms for stress, anxiety,
and loss of social contact. In recent research, video games, especially casual video games,
were shown to have therapeutic properties, reducing the symptoms of anxiety and
depression. This report illustrates the design and development of a pandemic-themed
casual mobile game, intended to help alleviate the player’s anxiety and mental distress in
a pandemic situation.
The casual mobile game consists of 3 chapters, each containing different storylines and
unique mini-games. The scope of this project encompasses the development of a playable
excerpt for chapter 1 of the game. Chapter 1 consists of 1 main interface and 4 mini games. The main interface consists of a shop system, inventory system, customization
system, and access to the 4 mini-games. The 4 mini-games are based on different activities
the main character can engage in at home: gardening, cooking, drawing, and cleaning.
This report will contain the planning and Unity implementation of the main interface and
cooking mini-game, as well as the planning for the cleaning mini-game.
This casual mobile game is implemented with Unity 2D (2020.1.8f1), with its graphic
assets illustrated in Procreate 5 and Adobe Photoshop 2020. The development of the game
includes ideation, game design, user interface design, graphic design, gameplay
programming in C#, and database implementation with SQLite |
first_indexed | 2024-10-01T05:28:34Z |
format | Final Year Project (FYP) |
id | ntu-10356/150254 |
institution | Nanyang Technological University |
language | English |
last_indexed | 2024-10-01T05:28:34Z |
publishDate | 2021 |
publisher | Nanyang Technological University |
record_format | dspace |
spelling | ntu-10356/1502542023-07-07T18:19:48Z Design and development of a casual mobile game (B) Chow, Siew Teng Wesley Tan Chee Wah School of Electrical and Electronic Engineering wesleytan@ntu.edu.sg Engineering::Electrical and electronic engineering Engineering::Computer science and engineering::Software The video game industry has prospered amidst the COVID-19 pandemic. An increasing number of people are turning to video games as coping mechanisms for stress, anxiety, and loss of social contact. In recent research, video games, especially casual video games, were shown to have therapeutic properties, reducing the symptoms of anxiety and depression. This report illustrates the design and development of a pandemic-themed casual mobile game, intended to help alleviate the player’s anxiety and mental distress in a pandemic situation. The casual mobile game consists of 3 chapters, each containing different storylines and unique mini-games. The scope of this project encompasses the development of a playable excerpt for chapter 1 of the game. Chapter 1 consists of 1 main interface and 4 mini games. The main interface consists of a shop system, inventory system, customization system, and access to the 4 mini-games. The 4 mini-games are based on different activities the main character can engage in at home: gardening, cooking, drawing, and cleaning. This report will contain the planning and Unity implementation of the main interface and cooking mini-game, as well as the planning for the cleaning mini-game. This casual mobile game is implemented with Unity 2D (2020.1.8f1), with its graphic assets illustrated in Procreate 5 and Adobe Photoshop 2020. The development of the game includes ideation, game design, user interface design, graphic design, gameplay programming in C#, and database implementation with SQLite Bachelor of Engineering (Information Engineering and Media) 2021-06-13T07:26:09Z 2021-06-13T07:26:09Z 2021 Final Year Project (FYP) Chow, S. T. (2021). Design and development of a casual mobile game (B). Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/150254 https://hdl.handle.net/10356/150254 en application/pdf Nanyang Technological University |
spellingShingle | Engineering::Electrical and electronic engineering Engineering::Computer science and engineering::Software Chow, Siew Teng Design and development of a casual mobile game (B) |
title | Design and development of a casual mobile game (B) |
title_full | Design and development of a casual mobile game (B) |
title_fullStr | Design and development of a casual mobile game (B) |
title_full_unstemmed | Design and development of a casual mobile game (B) |
title_short | Design and development of a casual mobile game (B) |
title_sort | design and development of a casual mobile game b |
topic | Engineering::Electrical and electronic engineering Engineering::Computer science and engineering::Software |
url | https://hdl.handle.net/10356/150254 |
work_keys_str_mv | AT chowsiewteng designanddevelopmentofacasualmobilegameb |