Facial similarity and player-avatar identification

Avatars are crucial aspects of VR environments as they mediate the presence of people in virtual environments. However, most studies on Player Avatar Identification (PAI) are done in video games, and the numerous studies have shown the multidimensionality of PAI measurement. Limited studies have exp...

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Bibliographic Details
Main Author: Yee, Elizabeth Chenhui
Other Authors: Vivian Chen
Format: Student Research Paper
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/151859
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author Yee, Elizabeth Chenhui
author2 Vivian Chen
author_facet Vivian Chen
Yee, Elizabeth Chenhui
author_sort Yee, Elizabeth Chenhui
collection NTU
description Avatars are crucial aspects of VR environments as they mediate the presence of people in virtual environments. However, most studies on Player Avatar Identification (PAI) are done in video games, and the numerous studies have shown the multidimensionality of PAI measurement. Limited studies have explored avatar self-identification in-depth in VR, let alone isolating physical similarity and face imaging, and in social context. The present study is a pilot test aimed at determining whether a VR environment can be effective in inducing identification. Our manipulation check varies level of player-avatar facial similarity and aims to examine how participants differentially identify with an avatar that closely resembles their facial features versus one that does not.
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spelling ntu-10356/1518592021-07-11T20:10:56Z Facial similarity and player-avatar identification Yee, Elizabeth Chenhui Vivian Chen School of Humanities ChenHH@ntu.edu.sg Social sciences::Mass media::Media effects Avatars are crucial aspects of VR environments as they mediate the presence of people in virtual environments. However, most studies on Player Avatar Identification (PAI) are done in video games, and the numerous studies have shown the multidimensionality of PAI measurement. Limited studies have explored avatar self-identification in-depth in VR, let alone isolating physical similarity and face imaging, and in social context. The present study is a pilot test aimed at determining whether a VR environment can be effective in inducing identification. Our manipulation check varies level of player-avatar facial similarity and aims to examine how participants differentially identify with an avatar that closely resembles their facial features versus one that does not. 2021-07-06T02:51:34Z 2021-07-06T02:51:34Z 2021 Student Research Paper Yee, E. C. (2021). Facial similarity and player-avatar identification. Student Research Paper, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/151859 https://hdl.handle.net/10356/151859 en © 2021 The Author(s). application/pdf Nanyang Technological University
spellingShingle Social sciences::Mass media::Media effects
Yee, Elizabeth Chenhui
Facial similarity and player-avatar identification
title Facial similarity and player-avatar identification
title_full Facial similarity and player-avatar identification
title_fullStr Facial similarity and player-avatar identification
title_full_unstemmed Facial similarity and player-avatar identification
title_short Facial similarity and player-avatar identification
title_sort facial similarity and player avatar identification
topic Social sciences::Mass media::Media effects
url https://hdl.handle.net/10356/151859
work_keys_str_mv AT yeeelizabethchenhui facialsimilarityandplayeravataridentification