crowded.sg : improving a crowdsourcing driven platform to facilitate social distancing in the era of COVID-19

With more countries entering the endemic phase of COVID-19 amid increasingly contagious COVID-19 mutations, the risk of exposure to the virus is greater than ever. Safe distancing and limiting crowds have been the cornerstone to contain the community spread of the virus. Hence, there is a need for a...

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Main Author: Ho, Zane Xuan Rong
Other Authors: Dusit Niyato
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2021
Subjects:
Online Access:https://hdl.handle.net/10356/153435
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author Ho, Zane Xuan Rong
author2 Dusit Niyato
author_facet Dusit Niyato
Ho, Zane Xuan Rong
author_sort Ho, Zane Xuan Rong
collection NTU
description With more countries entering the endemic phase of COVID-19 amid increasingly contagious COVID-19 mutations, the risk of exposure to the virus is greater than ever. Safe distancing and limiting crowds have been the cornerstone to contain the community spread of the virus. Hence, there is a need for a crowd management system to provide crowd information of places so the public can make informed decisions on places to visit. A crowdsourced image-based system was developed recently to overcome the limitations of other approaches such as cost. However, the system relies heavily on user inputs to generate crowd count and historical data to perform forecasts for locations, which often results in scarce information as the platform suffers from low take-up and lack of upload. A key challenge for crowdsourcing is a lack of incentive for users to contribute. Therefore, in this project, a reinforcement learning-based dynamic incentive mechanism was introduced to optimally allocate reward points to maximize user uploads and encourage user contributions. Google Popular Times data was also incorporated to display bar charts and heatmap, allowing users to view hourly and weekly crowd trends of the location to provide better decision support. Simulation results comparing the proposed dynamic incentive scheme against static schemes concluded that the proposed scheme was better overall as it adapts to changing sensing demand and upload supply, was forward-looking by considering future crowd level and is budget aware.
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spelling ntu-10356/1534352021-12-02T06:25:03Z crowded.sg : improving a crowdsourcing driven platform to facilitate social distancing in the era of COVID-19 Ho, Zane Xuan Rong Dusit Niyato School of Computer Science and Engineering DNIYATO@ntu.edu.sg Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Engineering::Computer science and engineering::Software::Software engineering With more countries entering the endemic phase of COVID-19 amid increasingly contagious COVID-19 mutations, the risk of exposure to the virus is greater than ever. Safe distancing and limiting crowds have been the cornerstone to contain the community spread of the virus. Hence, there is a need for a crowd management system to provide crowd information of places so the public can make informed decisions on places to visit. A crowdsourced image-based system was developed recently to overcome the limitations of other approaches such as cost. However, the system relies heavily on user inputs to generate crowd count and historical data to perform forecasts for locations, which often results in scarce information as the platform suffers from low take-up and lack of upload. A key challenge for crowdsourcing is a lack of incentive for users to contribute. Therefore, in this project, a reinforcement learning-based dynamic incentive mechanism was introduced to optimally allocate reward points to maximize user uploads and encourage user contributions. Google Popular Times data was also incorporated to display bar charts and heatmap, allowing users to view hourly and weekly crowd trends of the location to provide better decision support. Simulation results comparing the proposed dynamic incentive scheme against static schemes concluded that the proposed scheme was better overall as it adapts to changing sensing demand and upload supply, was forward-looking by considering future crowd level and is budget aware. Bachelor of Engineering (Computer Science) 2021-12-02T06:25:03Z 2021-12-02T06:25:03Z 2021 Final Year Project (FYP) Ho, Z. X. R. (2021). crowded.sg : improving a crowdsourcing driven platform to facilitate social distancing in the era of COVID-19. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/153435 https://hdl.handle.net/10356/153435 en application/pdf Nanyang Technological University
spellingShingle Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Engineering::Computer science and engineering::Software::Software engineering
Ho, Zane Xuan Rong
crowded.sg : improving a crowdsourcing driven platform to facilitate social distancing in the era of COVID-19
title crowded.sg : improving a crowdsourcing driven platform to facilitate social distancing in the era of COVID-19
title_full crowded.sg : improving a crowdsourcing driven platform to facilitate social distancing in the era of COVID-19
title_fullStr crowded.sg : improving a crowdsourcing driven platform to facilitate social distancing in the era of COVID-19
title_full_unstemmed crowded.sg : improving a crowdsourcing driven platform to facilitate social distancing in the era of COVID-19
title_short crowded.sg : improving a crowdsourcing driven platform to facilitate social distancing in the era of COVID-19
title_sort crowded sg improving a crowdsourcing driven platform to facilitate social distancing in the era of covid 19
topic Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Engineering::Computer science and engineering::Software::Software engineering
url https://hdl.handle.net/10356/153435
work_keys_str_mv AT hozanexuanrong crowdedsgimprovingacrowdsourcingdrivenplatformtofacilitatesocialdistancingintheeraofcovid19