Visualization software for computer game concepts

Artificial Intelligence (AI) has been constantly featured in research and studies over the past decade. It is persistently on the rise with new technology and algorithms discovered every day. However, many institutes are not properly equipped with adaptable educational tools for the teaching of A...

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Bibliographic Details
Main Author: Leow, Samuel Wei Thou
Other Authors: Seah Hock Soon
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2022
Subjects:
Online Access:https://hdl.handle.net/10356/156496
Description
Summary:Artificial Intelligence (AI) has been constantly featured in research and studies over the past decade. It is persistently on the rise with new technology and algorithms discovered every day. However, many institutes are not properly equipped with adaptable educational tools for the teaching of AI. With past research proving the importance of active learning, institutes should be constantly advancing with the latest technology to improve their teaching resources. This project dives into the study of using games as a base for an AI visualization software that can be extended into an educational tool for institutes. Developed on the Unity Engine using a Pac-Man game as a base, this project aims to be fully adaptable to a multitude of different algorithms, even ones that are yet to be discovered. Current AI implementations include but are not limited to the Finite State Machine (FSM), the Behaviour Tree model (BT) as well as the Utility-based AI algorithm.