Web-based development for serious game in education

Data structures and algorithms are arguably the most important topic in computer science. Students who aspire to become a software engineer must master this topic as they will be tested on their understanding in this concept thoroughly in every technical interview. However, it can be a tedious proce...

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Bibliographic Details
Main Author: Tan, Zarn Yao
Other Authors: Loke Yuan Ren
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2022
Subjects:
Online Access:https://hdl.handle.net/10356/156648
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author Tan, Zarn Yao
author2 Loke Yuan Ren
author_facet Loke Yuan Ren
Tan, Zarn Yao
author_sort Tan, Zarn Yao
collection NTU
description Data structures and algorithms are arguably the most important topic in computer science. Students who aspire to become a software engineer must master this topic as they will be tested on their understanding in this concept thoroughly in every technical interview. However, it can be a tedious process for beginners to pick up this topic as the concepts are mostly abstract. Students might find themselves feeling discouraged and giving up very soon if the learning process is dull. Gamification is a strategy that incorporates game elements into a process to enhance engagement and motivation of the participants. Various studies have shown that introducing gamification into education yields great positive results. The objective of this project is to design and develop a web application, named HackBook that aims to enhance students’ learning process and its cognitive outcome. This reports discussed various existing similar applications, as well as the design and implementation of HackBook.
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spelling ntu-10356/1566482022-04-22T01:06:57Z Web-based development for serious game in education Tan, Zarn Yao Loke Yuan Ren School of Computer Science and Engineering yrloke@ntu.edu.sg Engineering::Computer science and engineering::Software::Software engineering Data structures and algorithms are arguably the most important topic in computer science. Students who aspire to become a software engineer must master this topic as they will be tested on their understanding in this concept thoroughly in every technical interview. However, it can be a tedious process for beginners to pick up this topic as the concepts are mostly abstract. Students might find themselves feeling discouraged and giving up very soon if the learning process is dull. Gamification is a strategy that incorporates game elements into a process to enhance engagement and motivation of the participants. Various studies have shown that introducing gamification into education yields great positive results. The objective of this project is to design and develop a web application, named HackBook that aims to enhance students’ learning process and its cognitive outcome. This reports discussed various existing similar applications, as well as the design and implementation of HackBook. Bachelor of Engineering (Computer Science) 2022-04-22T01:06:57Z 2022-04-22T01:06:57Z 2022 Final Year Project (FYP) Tan, Z. Y. (2022). Web-based development for serious game in education. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/156648 https://hdl.handle.net/10356/156648 en application/pdf Nanyang Technological University
spellingShingle Engineering::Computer science and engineering::Software::Software engineering
Tan, Zarn Yao
Web-based development for serious game in education
title Web-based development for serious game in education
title_full Web-based development for serious game in education
title_fullStr Web-based development for serious game in education
title_full_unstemmed Web-based development for serious game in education
title_short Web-based development for serious game in education
title_sort web based development for serious game in education
topic Engineering::Computer science and engineering::Software::Software engineering
url https://hdl.handle.net/10356/156648
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