Adaptive pathfinding and utility AI implementation for a tower defense game
The purpose of this project is to develop a game in the tower defense genre, along with an AI that can challenge the player and provide more replayability value to the game. A* algorithm was chosen as the core technique used to develop an adaptive pathfinding system that makes the AI appear sma...
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Formato: | Final Year Project (FYP) |
Idioma: | English |
Publicado em: |
Nanyang Technological University
2022
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Acesso em linha: | https://hdl.handle.net/10356/156729 |