Adaptive pathfinding and utility AI implementation for a tower defense game

The purpose of this project is to develop a game in the tower defense genre, along with an AI that can challenge the player and provide more replayability value to the game. A* algorithm was chosen as the core technique used to develop an adaptive pathfinding system that makes the AI appear sma...

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Detalhes bibliográficos
Autor principal: Andre, Terence
Outros Autores: Shen Zhiqi
Formato: Final Year Project (FYP)
Idioma:English
Publicado em: Nanyang Technological University 2022
Assuntos:
Acesso em linha:https://hdl.handle.net/10356/156729