Game design to cultivate computational thinking in primary school-going children

This report explores various game-based learning pedagogies in creating an immersive educational digital game. The appropriate frameworks and theories are incorporated in designing the different components of the game to maximise a child’s understanding and engagement. The report continues by docume...

Volledige beschrijving

Bibliografische gegevens
Hoofdauteur: Lim, Tsing Yen
Andere auteurs: Teo Hang Tong Edwin
Formaat: Final Year Project (FYP)
Taal:English
Gepubliceerd in: Nanyang Technological University 2022
Onderwerpen:
Online toegang:https://hdl.handle.net/10356/157748
Omschrijving
Samenvatting:This report explores various game-based learning pedagogies in creating an immersive educational digital game. The appropriate frameworks and theories are incorporated in designing the different components of the game to maximise a child’s understanding and engagement. The report continues by documenting the game development process, followed by the presentation of various scenes of the game.