Game design to cultivate computational thinking in primary school-going children

This report explores various game-based learning pedagogies in creating an immersive educational digital game. The appropriate frameworks and theories are incorporated in designing the different components of the game to maximise a child’s understanding and engagement. The report continues by docume...

Full description

Bibliographic Details
Main Author: Lim, Tsing Yen
Other Authors: Teo Hang Tong Edwin
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2022
Subjects:
Online Access:https://hdl.handle.net/10356/157748
_version_ 1811691964947496960
author Lim, Tsing Yen
author2 Teo Hang Tong Edwin
author_facet Teo Hang Tong Edwin
Lim, Tsing Yen
author_sort Lim, Tsing Yen
collection NTU
description This report explores various game-based learning pedagogies in creating an immersive educational digital game. The appropriate frameworks and theories are incorporated in designing the different components of the game to maximise a child’s understanding and engagement. The report continues by documenting the game development process, followed by the presentation of various scenes of the game.
first_indexed 2024-10-01T06:28:16Z
format Final Year Project (FYP)
id ntu-10356/157748
institution Nanyang Technological University
language English
last_indexed 2024-10-01T06:28:16Z
publishDate 2022
publisher Nanyang Technological University
record_format dspace
spelling ntu-10356/1577482023-07-07T19:02:50Z Game design to cultivate computational thinking in primary school-going children Lim, Tsing Yen Teo Hang Tong Edwin School of Electrical and Electronic Engineering HTTEO@ntu.edu.sg Engineering::Electrical and electronic engineering This report explores various game-based learning pedagogies in creating an immersive educational digital game. The appropriate frameworks and theories are incorporated in designing the different components of the game to maximise a child’s understanding and engagement. The report continues by documenting the game development process, followed by the presentation of various scenes of the game. Bachelor of Engineering (Electrical and Electronic Engineering) 2022-05-22T06:46:22Z 2022-05-22T06:46:22Z 2022 Final Year Project (FYP) Lim, T. Y. (2022). Game design to cultivate computational thinking in primary school-going children. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/157748 https://hdl.handle.net/10356/157748 en application/pdf Nanyang Technological University
spellingShingle Engineering::Electrical and electronic engineering
Lim, Tsing Yen
Game design to cultivate computational thinking in primary school-going children
title Game design to cultivate computational thinking in primary school-going children
title_full Game design to cultivate computational thinking in primary school-going children
title_fullStr Game design to cultivate computational thinking in primary school-going children
title_full_unstemmed Game design to cultivate computational thinking in primary school-going children
title_short Game design to cultivate computational thinking in primary school-going children
title_sort game design to cultivate computational thinking in primary school going children
topic Engineering::Electrical and electronic engineering
url https://hdl.handle.net/10356/157748
work_keys_str_mv AT limtsingyen gamedesigntocultivatecomputationalthinkinginprimaryschoolgoingchildren