Game design to cultivate computational thinking in primary school-going children
This report explores various game-based learning pedagogies in creating an immersive educational digital game. The appropriate frameworks and theories are incorporated in designing the different components of the game to maximise a child’s understanding and engagement. The report continues by docume...
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Format: | Final Year Project (FYP) |
Language: | English |
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Nanyang Technological University
2022
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Online Access: | https://hdl.handle.net/10356/157748 |
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author | Lim, Tsing Yen |
author2 | Teo Hang Tong Edwin |
author_facet | Teo Hang Tong Edwin Lim, Tsing Yen |
author_sort | Lim, Tsing Yen |
collection | NTU |
description | This report explores various game-based learning pedagogies in creating an immersive educational digital game. The appropriate frameworks and theories are incorporated in designing the different components of the game to maximise a child’s understanding and engagement. The report continues by documenting the game development process, followed by the presentation of various scenes of the game. |
first_indexed | 2024-10-01T06:28:16Z |
format | Final Year Project (FYP) |
id | ntu-10356/157748 |
institution | Nanyang Technological University |
language | English |
last_indexed | 2024-10-01T06:28:16Z |
publishDate | 2022 |
publisher | Nanyang Technological University |
record_format | dspace |
spelling | ntu-10356/1577482023-07-07T19:02:50Z Game design to cultivate computational thinking in primary school-going children Lim, Tsing Yen Teo Hang Tong Edwin School of Electrical and Electronic Engineering HTTEO@ntu.edu.sg Engineering::Electrical and electronic engineering This report explores various game-based learning pedagogies in creating an immersive educational digital game. The appropriate frameworks and theories are incorporated in designing the different components of the game to maximise a child’s understanding and engagement. The report continues by documenting the game development process, followed by the presentation of various scenes of the game. Bachelor of Engineering (Electrical and Electronic Engineering) 2022-05-22T06:46:22Z 2022-05-22T06:46:22Z 2022 Final Year Project (FYP) Lim, T. Y. (2022). Game design to cultivate computational thinking in primary school-going children. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/157748 https://hdl.handle.net/10356/157748 en application/pdf Nanyang Technological University |
spellingShingle | Engineering::Electrical and electronic engineering Lim, Tsing Yen Game design to cultivate computational thinking in primary school-going children |
title | Game design to cultivate computational thinking in primary school-going children |
title_full | Game design to cultivate computational thinking in primary school-going children |
title_fullStr | Game design to cultivate computational thinking in primary school-going children |
title_full_unstemmed | Game design to cultivate computational thinking in primary school-going children |
title_short | Game design to cultivate computational thinking in primary school-going children |
title_sort | game design to cultivate computational thinking in primary school going children |
topic | Engineering::Electrical and electronic engineering |
url | https://hdl.handle.net/10356/157748 |
work_keys_str_mv | AT limtsingyen gamedesigntocultivatecomputationalthinkinginprimaryschoolgoingchildren |