Artificial intelligence-based game design and control using brain signals

As technology continues to flourish, industries that leverage technology continues to grow positively. One of such industry is the gaming industry which has been growing significantly and established eSports tournaments to allow friendly international competition between players. Game developer...

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Hlavní autor: Lim, Evan Cheng Yi
Další autoři: Smitha Kavallur Pisharath Gopi
Médium: Final Year Project (FYP)
Jazyk:English
Vydáno: Nanyang Technological University 2022
Témata:
On-line přístup:https://hdl.handle.net/10356/162902
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author Lim, Evan Cheng Yi
author2 Smitha Kavallur Pisharath Gopi
author_facet Smitha Kavallur Pisharath Gopi
Lim, Evan Cheng Yi
author_sort Lim, Evan Cheng Yi
collection NTU
description As technology continues to flourish, industries that leverage technology continues to grow positively. One of such industry is the gaming industry which has been growing significantly and established eSports tournaments to allow friendly international competition between players. Game developers have also been actively looking for new input devices in hopes to enhance the player’s gameplay experience. Some examples of input devices for gaming are the virtual reality headset, driving steering wheel set, and joysticks. Aside from the mentioned, game developers are also looking into the usage of Electroencephalogram (EEG) as a new communication pathway between a player’s brain and the gaming device, Hence, forming a Brain-Computer Interface (BCI). For this project, a MUSE 2 headset will be used to enhance the player’s gameplay experience of a self made 3D game called “Tower of Proof”. The Player’s concentration level will be measured using the MUSE 2 headset along with a python script which helps to determine when the player is concentrated.
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spelling ntu-10356/1629022022-11-14T01:12:54Z Artificial intelligence-based game design and control using brain signals Lim, Evan Cheng Yi Smitha Kavallur Pisharath Gopi School of Computer Science and Engineering smitha@ntu.edu.sg Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence As technology continues to flourish, industries that leverage technology continues to grow positively. One of such industry is the gaming industry which has been growing significantly and established eSports tournaments to allow friendly international competition between players. Game developers have also been actively looking for new input devices in hopes to enhance the player’s gameplay experience. Some examples of input devices for gaming are the virtual reality headset, driving steering wheel set, and joysticks. Aside from the mentioned, game developers are also looking into the usage of Electroencephalogram (EEG) as a new communication pathway between a player’s brain and the gaming device, Hence, forming a Brain-Computer Interface (BCI). For this project, a MUSE 2 headset will be used to enhance the player’s gameplay experience of a self made 3D game called “Tower of Proof”. The Player’s concentration level will be measured using the MUSE 2 headset along with a python script which helps to determine when the player is concentrated. Bachelor of Engineering (Computer Science) 2022-11-14T01:12:54Z 2022-11-14T01:12:54Z 2022 Final Year Project (FYP) Lim, E. C. Y. (2022). Artificial intelligence-based game design and control using brain signals. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/162902 https://hdl.handle.net/10356/162902 en SCSE21-0854 application/pdf Nanyang Technological University
spellingShingle Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
Lim, Evan Cheng Yi
Artificial intelligence-based game design and control using brain signals
title Artificial intelligence-based game design and control using brain signals
title_full Artificial intelligence-based game design and control using brain signals
title_fullStr Artificial intelligence-based game design and control using brain signals
title_full_unstemmed Artificial intelligence-based game design and control using brain signals
title_short Artificial intelligence-based game design and control using brain signals
title_sort artificial intelligence based game design and control using brain signals
topic Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence
url https://hdl.handle.net/10356/162902
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