Deep learning and computer chess (part 2)

A machine would need more than 10^90 years to make the first chess move using brute force method. To address this problem, various strategies based on minimax algorithms and deep learning advancements have surfaced throughout time. One innovation that is able to address this problem is giraffe ar...

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Bibliographic Details
Main Author: Seah, Yu Liang
Other Authors: He Ying
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2022
Subjects:
Online Access:https://hdl.handle.net/10356/162926
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author Seah, Yu Liang
author2 He Ying
author_facet He Ying
Seah, Yu Liang
author_sort Seah, Yu Liang
collection NTU
description A machine would need more than 10^90 years to make the first chess move using brute force method. To address this problem, various strategies based on minimax algorithms and deep learning advancements have surfaced throughout time. One innovation that is able to address this problem is giraffe architecture. The data set was carefully chosen from chess matches between different grandmasters from around the world. To test the idea and see how the models react, various Giraffe models with different parameter settings are created.
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spelling ntu-10356/1629262022-11-14T04:27:49Z Deep learning and computer chess (part 2) Seah, Yu Liang He Ying School of Computer Science and Engineering YHe@ntu.edu.sg Engineering::Computer science and engineering A machine would need more than 10^90 years to make the first chess move using brute force method. To address this problem, various strategies based on minimax algorithms and deep learning advancements have surfaced throughout time. One innovation that is able to address this problem is giraffe architecture. The data set was carefully chosen from chess matches between different grandmasters from around the world. To test the idea and see how the models react, various Giraffe models with different parameter settings are created. Bachelor of Engineering (Computer Science) 2022-11-14T04:27:48Z 2022-11-14T04:27:48Z 2022 Final Year Project (FYP) Seah, Y. L. (2022). Deep learning and computer chess (part 2). Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/162926 https://hdl.handle.net/10356/162926 en SCSE21-0733 application/pdf Nanyang Technological University
spellingShingle Engineering::Computer science and engineering
Seah, Yu Liang
Deep learning and computer chess (part 2)
title Deep learning and computer chess (part 2)
title_full Deep learning and computer chess (part 2)
title_fullStr Deep learning and computer chess (part 2)
title_full_unstemmed Deep learning and computer chess (part 2)
title_short Deep learning and computer chess (part 2)
title_sort deep learning and computer chess part 2
topic Engineering::Computer science and engineering
url https://hdl.handle.net/10356/162926
work_keys_str_mv AT seahyuliang deeplearningandcomputerchesspart2