3D game development for cobot-human interaction using unity

With the recent release of the metaverse concept, 3D game development together with VR/AR physical headsets has become more and more important in our human society. Game development no longer only focuses on video games, but really contributes to manufacturing, human society, and eventually building...

Full description

Bibliographic Details
Main Author: Wang, Fanxu
Other Authors: Su Rong
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2022
Subjects:
Online Access:https://hdl.handle.net/10356/163581
_version_ 1826121566325309440
author Wang, Fanxu
author2 Su Rong
author_facet Su Rong
Wang, Fanxu
author_sort Wang, Fanxu
collection NTU
description With the recent release of the metaverse concept, 3D game development together with VR/AR physical headsets has become more and more important in our human society. Game development no longer only focuses on video games, but really contributes to manufacturing, human society, and eventually building a virtual world focused on human connection. Therefore, this project aims to develop a Cobot-human interaction game in a smart manufacturing environment, allowing a user to interact with simulated cobots via a VR headset. By recording human behaviors in response to cobot actions, we will be able to understand human factors in a manufacturing environment that will be useful for real-time task planning for cobots. The Unity Real-Time Development Platform will be used in this project.
first_indexed 2024-10-01T05:34:18Z
format Final Year Project (FYP)
id ntu-10356/163581
institution Nanyang Technological University
language English
last_indexed 2024-10-01T05:34:18Z
publishDate 2022
publisher Nanyang Technological University
record_format dspace
spelling ntu-10356/1635812023-07-07T18:57:12Z 3D game development for cobot-human interaction using unity Wang, Fanxu Su Rong School of Electrical and Electronic Engineering RSu@ntu.edu.sg Engineering::Electrical and electronic engineering::Computer hardware, software and systems With the recent release of the metaverse concept, 3D game development together with VR/AR physical headsets has become more and more important in our human society. Game development no longer only focuses on video games, but really contributes to manufacturing, human society, and eventually building a virtual world focused on human connection. Therefore, this project aims to develop a Cobot-human interaction game in a smart manufacturing environment, allowing a user to interact with simulated cobots via a VR headset. By recording human behaviors in response to cobot actions, we will be able to understand human factors in a manufacturing environment that will be useful for real-time task planning for cobots. The Unity Real-Time Development Platform will be used in this project. Bachelor of Engineering (Electrical and Electronic Engineering) 2022-12-12T02:52:13Z 2022-12-12T02:52:13Z 2022 Final Year Project (FYP) Wang, F. (2022). 3D game development for cobot-human interaction using unity. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/163581 https://hdl.handle.net/10356/163581 en application/pdf Nanyang Technological University
spellingShingle Engineering::Electrical and electronic engineering::Computer hardware, software and systems
Wang, Fanxu
3D game development for cobot-human interaction using unity
title 3D game development for cobot-human interaction using unity
title_full 3D game development for cobot-human interaction using unity
title_fullStr 3D game development for cobot-human interaction using unity
title_full_unstemmed 3D game development for cobot-human interaction using unity
title_short 3D game development for cobot-human interaction using unity
title_sort 3d game development for cobot human interaction using unity
topic Engineering::Electrical and electronic engineering::Computer hardware, software and systems
url https://hdl.handle.net/10356/163581
work_keys_str_mv AT wangfanxu 3dgamedevelopmentforcobothumaninteractionusingunity