Artificial intelligence and environment setup in gaming
In recent times, Artificial Intelligence (AI) has been deeply researched on, studied and showcased over the past decade. It has been used extensively in game development to create challenging and engaging gameplay experiences, which in turn has the ability to improve cognitive functions. As such, it...
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Format: | Final Year Project (FYP) |
Language: | English |
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Nanyang Technological University
2023
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Online Access: | https://hdl.handle.net/10356/166015 |
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author | Koh, Joshua Yi |
author2 | Seah Hock Soon |
author_facet | Seah Hock Soon Koh, Joshua Yi |
author_sort | Koh, Joshua Yi |
collection | NTU |
description | In recent times, Artificial Intelligence (AI) has been deeply researched on, studied and showcased over the past decade. It has been used extensively in game development to create challenging and engaging gameplay experiences, which in turn has the ability to improve cognitive functions. As such, it is crucial that universities teach AI in games as a practice, not just a theoretical concept. In this abstract, we discuss the importance of teaching AI in games as a practical application in universities.
This project aims to provide a base for students to utilize such that they can explore Artificial Intelligence in the form of unsupervised learning in games and be extended into an educational tool for institutes. Using the Unity Engine as well as free assets provided from Unity, this project aims to be fully detachable and easily utilized by students to create AI which are able to play the game competently through self-formatted strategies, both within and out of human consideration. As of now, the program implementations include the Finite State Machine (FSM), as well as basic machine learning based algorithms. |
first_indexed | 2024-10-01T03:28:58Z |
format | Final Year Project (FYP) |
id | ntu-10356/166015 |
institution | Nanyang Technological University |
language | English |
last_indexed | 2024-10-01T03:28:58Z |
publishDate | 2023 |
publisher | Nanyang Technological University |
record_format | dspace |
spelling | ntu-10356/1660152023-04-21T15:38:53Z Artificial intelligence and environment setup in gaming Koh, Joshua Yi Seah Hock Soon School of Computer Science and Engineering ASHSSEAH@ntu.edu.sg Engineering::Computer science and engineering In recent times, Artificial Intelligence (AI) has been deeply researched on, studied and showcased over the past decade. It has been used extensively in game development to create challenging and engaging gameplay experiences, which in turn has the ability to improve cognitive functions. As such, it is crucial that universities teach AI in games as a practice, not just a theoretical concept. In this abstract, we discuss the importance of teaching AI in games as a practical application in universities. This project aims to provide a base for students to utilize such that they can explore Artificial Intelligence in the form of unsupervised learning in games and be extended into an educational tool for institutes. Using the Unity Engine as well as free assets provided from Unity, this project aims to be fully detachable and easily utilized by students to create AI which are able to play the game competently through self-formatted strategies, both within and out of human consideration. As of now, the program implementations include the Finite State Machine (FSM), as well as basic machine learning based algorithms. Bachelor of Engineering (Computer Science) 2023-04-18T12:48:10Z 2023-04-18T12:48:10Z 2023 Final Year Project (FYP) Koh, J. Y. (2023). Artificial intelligence and environment setup in gaming. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/166015 https://hdl.handle.net/10356/166015 en SCSE22-0078 application/pdf Nanyang Technological University |
spellingShingle | Engineering::Computer science and engineering Koh, Joshua Yi Artificial intelligence and environment setup in gaming |
title | Artificial intelligence and environment setup in gaming |
title_full | Artificial intelligence and environment setup in gaming |
title_fullStr | Artificial intelligence and environment setup in gaming |
title_full_unstemmed | Artificial intelligence and environment setup in gaming |
title_short | Artificial intelligence and environment setup in gaming |
title_sort | artificial intelligence and environment setup in gaming |
topic | Engineering::Computer science and engineering |
url | https://hdl.handle.net/10356/166015 |
work_keys_str_mv | AT kohjoshuayi artificialintelligenceandenvironmentsetupingaming |