Consumer behaviour in Gacha games

Consumer behaviour in Gacha games has been the subject of many debates, with some arguing that it is a form of gambling. The potential gambling elements of Gacha games have attracted regulatory scrutiny in some countries, with some governments and consumer protection organizations calling for st...

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Main Authors: Ng, Jazlynn Liting, Loke, Sarah Yin Yan, Sim, Li Xuan
Other Authors: Tang Cheng Keat
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2023
Subjects:
Online Access:https://hdl.handle.net/10356/166223
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author Ng, Jazlynn Liting
Loke, Sarah Yin Yan
Sim, Li Xuan
author2 Tang Cheng Keat
author_facet Tang Cheng Keat
Ng, Jazlynn Liting
Loke, Sarah Yin Yan
Sim, Li Xuan
author_sort Ng, Jazlynn Liting
collection NTU
description Consumer behaviour in Gacha games has been the subject of many debates, with some arguing that it is a form of gambling. The potential gambling elements of Gacha games have attracted regulatory scrutiny in some countries, with some governments and consumer protection organizations calling for stricter regulations. This paper examine consumer behaviour in Gacha games and determine whether it is considered gambling by providing a comprehensive understanding of how the Gacha mechanism in Genshin Impact affects player engagement and spending habits.
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spelling ntu-10356/1662232023-04-30T15:31:37Z Consumer behaviour in Gacha games Ng, Jazlynn Liting Loke, Sarah Yin Yan Sim, Li Xuan Tang Cheng Keat School of Social Sciences c.k.tang@ntu.edu.sg Social sciences::Economic development Consumer behaviour in Gacha games has been the subject of many debates, with some arguing that it is a form of gambling. The potential gambling elements of Gacha games have attracted regulatory scrutiny in some countries, with some governments and consumer protection organizations calling for stricter regulations. This paper examine consumer behaviour in Gacha games and determine whether it is considered gambling by providing a comprehensive understanding of how the Gacha mechanism in Genshin Impact affects player engagement and spending habits. Bachelor of Social Sciences in Economics 2023-04-24T06:32:19Z 2023-04-24T06:32:19Z 2023 Final Year Project (FYP) Ng, J. L., Loke, S. Y. Y. & Sim, L. X. (2023). Consumer behaviour in Gacha games. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/166223 https://hdl.handle.net/10356/166223 en HE1AY2223_32 application/pdf Nanyang Technological University
spellingShingle Social sciences::Economic development
Ng, Jazlynn Liting
Loke, Sarah Yin Yan
Sim, Li Xuan
Consumer behaviour in Gacha games
title Consumer behaviour in Gacha games
title_full Consumer behaviour in Gacha games
title_fullStr Consumer behaviour in Gacha games
title_full_unstemmed Consumer behaviour in Gacha games
title_short Consumer behaviour in Gacha games
title_sort consumer behaviour in gacha games
topic Social sciences::Economic development
url https://hdl.handle.net/10356/166223
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AT lokesarahyinyan consumerbehaviouringachagames
AT simlixuan consumerbehaviouringachagames