Reinforcement learning in the metaverse

In-depth research has been done on AR applications using wireless networks recently to boost user satisfaction, however, neither of the preceding studies took into account how different the edge computing service requirements exists among users, additionally, they do not take sequential scenarios in...

Full description

Bibliographic Details
Main Author: Goyal, Bhavya
Other Authors: Jun Zhao
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2023
Subjects:
Online Access:https://hdl.handle.net/10356/166698
_version_ 1826130264200314880
author Goyal, Bhavya
author2 Jun Zhao
author_facet Jun Zhao
Goyal, Bhavya
author_sort Goyal, Bhavya
collection NTU
description In-depth research has been done on AR applications using wireless networks recently to boost user satisfaction, however, neither of the preceding studies took into account how different the edge computing service requirements exists among users, additionally, they do not take sequential scenarios into account or apply reinforcement learning (RL) strategies to the suggested task hence, the aim of this research is to propose a model which enhances the user satisfaction while socializing in the Metaverse. This research project also aims to compare various pre-existing reinforcement learning algorithms with a novel Quality of Service (QoS) model for AR socialization on a multichannel wireless network.
first_indexed 2024-10-01T07:53:37Z
format Final Year Project (FYP)
id ntu-10356/166698
institution Nanyang Technological University
language English
last_indexed 2024-10-01T07:53:37Z
publishDate 2023
publisher Nanyang Technological University
record_format dspace
spelling ntu-10356/1666982023-05-12T15:36:44Z Reinforcement learning in the metaverse Goyal, Bhavya Jun Zhao School of Computer Science and Engineering junzhao@ntu.edu.sg Engineering::Computer science and engineering In-depth research has been done on AR applications using wireless networks recently to boost user satisfaction, however, neither of the preceding studies took into account how different the edge computing service requirements exists among users, additionally, they do not take sequential scenarios into account or apply reinforcement learning (RL) strategies to the suggested task hence, the aim of this research is to propose a model which enhances the user satisfaction while socializing in the Metaverse. This research project also aims to compare various pre-existing reinforcement learning algorithms with a novel Quality of Service (QoS) model for AR socialization on a multichannel wireless network. Bachelor of Science in Data Science and Artificial Intelligence 2023-05-10T08:02:36Z 2023-05-10T08:02:36Z 2023 Final Year Project (FYP) Goyal, B. (2023). Reinforcement learning in the metaverse. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/166698 https://hdl.handle.net/10356/166698 en SCSE22-0538 application/pdf Nanyang Technological University
spellingShingle Engineering::Computer science and engineering
Goyal, Bhavya
Reinforcement learning in the metaverse
title Reinforcement learning in the metaverse
title_full Reinforcement learning in the metaverse
title_fullStr Reinforcement learning in the metaverse
title_full_unstemmed Reinforcement learning in the metaverse
title_short Reinforcement learning in the metaverse
title_sort reinforcement learning in the metaverse
topic Engineering::Computer science and engineering
url https://hdl.handle.net/10356/166698
work_keys_str_mv AT goyalbhavya reinforcementlearninginthemetaverse