Efficient terrain generation for game applications

Modeling 3D terrain is subject to many applications, ranging from video game, flight simulation, building construction, geographical studies, etc. A lot of software has been released to support developers to create 3D terrain. However, many of these software are only used for their own fields and ar...

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Bibliographic Details
Main Author: Tjiong, Edwin Lesmana.
Other Authors: Zheng Jianmin
Format: Final Year Project (FYP)
Language:English
Published: 2009
Subjects:
Online Access:http://hdl.handle.net/10356/16998

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