Deep learning and computer chess: Giraffe

This study aims to bridge the gap between advanced machine learning techniques and strategic game theory, embracing the transformative impact of Artificial Intelligence in the world of chess. It focuses on building a deep-learning chess engine, Giraffe, which is the first-ever neural network model t...

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Bibliographic Details
Main Author: Chan, Eu Ching
Other Authors: He Ying
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2024
Subjects:
Online Access:https://hdl.handle.net/10356/175086
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author Chan, Eu Ching
author2 He Ying
author_facet He Ying
Chan, Eu Ching
author_sort Chan, Eu Ching
collection NTU
description This study aims to bridge the gap between advanced machine learning techniques and strategic game theory, embracing the transformative impact of Artificial Intelligence in the world of chess. It focuses on building a deep-learning chess engine, Giraffe, which is the first-ever neural network model to evaluate positions by exploring the application of neural network techniques in evaluating chess positions, digging into the network architecture, and training methodologies using extensive game datasets. The trained evaluation network then acts as an early playout termination in Monte-Carlo Tree Search (MCTS). The report highlights the engine’s ability to discover all its domain-specific knowledge, with minimal information given by the dataset. By conducting a 100-game match with each engine, this report will demonstrate the effectiveness of Giraffe through comparative analysis with traditional evaluation algorithms.
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spelling ntu-10356/1750862024-04-19T15:42:13Z Deep learning and computer chess: Giraffe Chan, Eu Ching He Ying School of Computer Science and Engineering YHe@ntu.edu.sg Computer and Information Science This study aims to bridge the gap between advanced machine learning techniques and strategic game theory, embracing the transformative impact of Artificial Intelligence in the world of chess. It focuses on building a deep-learning chess engine, Giraffe, which is the first-ever neural network model to evaluate positions by exploring the application of neural network techniques in evaluating chess positions, digging into the network architecture, and training methodologies using extensive game datasets. The trained evaluation network then acts as an early playout termination in Monte-Carlo Tree Search (MCTS). The report highlights the engine’s ability to discover all its domain-specific knowledge, with minimal information given by the dataset. By conducting a 100-game match with each engine, this report will demonstrate the effectiveness of Giraffe through comparative analysis with traditional evaluation algorithms. Bachelor's degree 2024-04-19T04:58:18Z 2024-04-19T04:58:18Z 2024 Final Year Project (FYP) Chan, E. C. (2024). Deep learning and computer chess: Giraffe. Final Year Project (FYP), Nanyang Technological University, Singapore. https://hdl.handle.net/10356/175086 https://hdl.handle.net/10356/175086 en SCSE23-0344 application/pdf Nanyang Technological University
spellingShingle Computer and Information Science
Chan, Eu Ching
Deep learning and computer chess: Giraffe
title Deep learning and computer chess: Giraffe
title_full Deep learning and computer chess: Giraffe
title_fullStr Deep learning and computer chess: Giraffe
title_full_unstemmed Deep learning and computer chess: Giraffe
title_short Deep learning and computer chess: Giraffe
title_sort deep learning and computer chess giraffe
topic Computer and Information Science
url https://hdl.handle.net/10356/175086
work_keys_str_mv AT chaneuching deeplearningandcomputerchessgiraffe