Implementing procedural terrain generation in an ecosystem simulation with unity

Real-life ecosystems are extremely complex, being affected by a wide variety of dynamic variables such as changes in climate, availability of food, predator-prey ratio and other variables. Simulating an ecosystem is difficult, given the many factors that interact and animals that coexist. Many ecosy...

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Bibliographic Details
Main Author: Toh, Hong Xiang
Other Authors: Seah Hock Soon
Format: Final Year Project (FYP)
Language:English
Published: Nanyang Technological University 2024
Subjects:
Online Access:https://hdl.handle.net/10356/178380

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