Implementing procedural terrain generation in an ecosystem simulation with unity
Real-life ecosystems are extremely complex, being affected by a wide variety of dynamic variables such as changes in climate, availability of food, predator-prey ratio and other variables. Simulating an ecosystem is difficult, given the many factors that interact and animals that coexist. Many ecosy...
Main Author: | Toh, Hong Xiang |
---|---|
Other Authors: | Seah Hock Soon |
Format: | Final Year Project (FYP) |
Language: | English |
Published: |
Nanyang Technological University
2024
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/178380 |
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