Pericles VR: towards pedagogical innovation through gamified adaptation of classic literature
Our paper seeks to investigate how mediation using emerging technologies can increase student engagement within the context of teaching English Literature in Singapore. Through a discussion of our ongoing project to create an adaptation of Shakespeare’s Pericles, Prince of Tyre as an animated game i...
Main Authors: | Rall, Hannes, Harper, Emma |
---|---|
Other Authors: | School of Art, Design and Media |
Format: | Journal Article |
Language: | English |
Published: |
2024
|
Subjects: | |
Online Access: | https://hdl.handle.net/10356/181015 |
Similar Items
-
Animacion en entornos inmersivos: ampliación de las teorías de la autenticidad en contextos educativos historicos y politic = Animation in immersive environments: expanding theories of authenticity in educational, historical, and political contexts
by: Rall, Hannes, et al.
Published: (2024) -
Challenged by choices: narrative and virtual reality – a symbiosis or antibiosis?
by: Reinhuber, Elke, et al.
Published: (2024) -
Pericles, Prince of Tyre: transforming a Shakespeare play for gamified experience
by: Rall, Hannes, et al.
Published: (2024) -
Low fatigue walking-in-place locomotion technique for mobile VR using smartphone’s inertia sensors
by: Ang, Yang Yi
Published: (2020) -
Towards a switchable AR/VR near-eye display with accommodation-vergence and eyeglass prescription support
by: Xia, Xinxing, et al.
Published: (2020)