SanguoTactics : an internet-based multi-player game
In real-time online multiplayer games, each player’s actions will immediately and continuously influence and affect the actions of others. But it will take some time for the data to transmit over the internet. This network latency will cause players to have a bad gameplay experience. The purpose...
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project (FYP) |
Language: | English |
Published: |
2009
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/18953 |
Summary: | In real-time online multiplayer games, each player’s actions will immediately
and continuously influence and affect the actions of others. But it will take some time
for the data to transmit over the internet. This network latency will cause players to
have a bad gameplay experience. The purpose of this project is to find out ways to
reduce the impact of network delay. Techniques that predecessors have invented out
were studied. Future research is recommended to be on utilizing the computing
capability of local machines to reduce the impact of network delay. |
---|