Sociability and cyberspace gaming : an exploratory study

This study revisits Georg Simmel's concept of sociability and Johan Huizinga's ideas of play in contemporary society, specifically in the area of online gaming. The artificial world of sociability and play show how insights by Simmel and Huizinga are still relevant in the present. Play sim...

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Bibliographic Details
Main Author: Cai, Junting
Other Authors: Kwok Kian Woon Anthony
Format: Final Year Project (FYP)
Language:English
Published: 2009
Subjects:
Online Access:http://hdl.handle.net/10356/19309
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author Cai, Junting
author2 Kwok Kian Woon Anthony
author_facet Kwok Kian Woon Anthony
Cai, Junting
author_sort Cai, Junting
collection NTU
description This study revisits Georg Simmel's concept of sociability and Johan Huizinga's ideas of play in contemporary society, specifically in the area of online gaming. The artificial world of sociability and play show how insights by Simmel and Huizinga are still relevant in the present. Play simulates the aspects of real life, allowing for experimentations without fear of consequence. Yet, real life principles such as self advancement also affect play, changing the way players view fun. Against the contemporary culture of instrumental rationality, the author argues that play and sociability in online gaming have been influenced and the ethics of play compromised.
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spelling ntu-10356/193092019-12-10T13:13:15Z Sociability and cyberspace gaming : an exploratory study Cai, Junting Kwok Kian Woon Anthony School of Humanities and Social Sciences DRNTU::Social sciences::Sociology::Culture This study revisits Georg Simmel's concept of sociability and Johan Huizinga's ideas of play in contemporary society, specifically in the area of online gaming. The artificial world of sociability and play show how insights by Simmel and Huizinga are still relevant in the present. Play simulates the aspects of real life, allowing for experimentations without fear of consequence. Yet, real life principles such as self advancement also affect play, changing the way players view fun. Against the contemporary culture of instrumental rationality, the author argues that play and sociability in online gaming have been influenced and the ethics of play compromised. Bachelor of Arts 2009-12-03T08:40:08Z 2009-12-03T08:40:08Z 2009 2009 Final Year Project (FYP) http://hdl.handle.net/10356/19309 en Nanyang Technological University 31 p. application/pdf
spellingShingle DRNTU::Social sciences::Sociology::Culture
Cai, Junting
Sociability and cyberspace gaming : an exploratory study
title Sociability and cyberspace gaming : an exploratory study
title_full Sociability and cyberspace gaming : an exploratory study
title_fullStr Sociability and cyberspace gaming : an exploratory study
title_full_unstemmed Sociability and cyberspace gaming : an exploratory study
title_short Sociability and cyberspace gaming : an exploratory study
title_sort sociability and cyberspace gaming an exploratory study
topic DRNTU::Social sciences::Sociology::Culture
url http://hdl.handle.net/10356/19309
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