High-performance computer animation rendering framework
Rendering computer animation frames is a very time consuming job. Using parallel computing on clusters and so-called render farms is a common solution to this problem. However, there also exists a significant obstacle in sending large gigabytes computer animation files across the Internet. In thi...
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Format: | Thesis |
Language: | English |
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2010
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Online Access: | https://hdl.handle.net/10356/20928 |
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author | Chong, Anthony Soon Keong |
author2 | Alexei Sourin |
author_facet | Alexei Sourin Chong, Anthony Soon Keong |
author_sort | Chong, Anthony Soon Keong |
collection | NTU |
description | Rendering computer animation frames is a very time consuming job. Using parallel computing on clusters and so-called render farms is a common solution to this problem.
However, there also exists a significant obstacle in sending large gigabytes computer animation files across the Internet. In this report, we describe how Grid computing can be used for computer animation
rendering. We propose a framework for Grid rendering services, describe its implementation, and present the results and statistics. We also propose an efficient
lossless compression algorithm devised for transferring gigabytes of 3D scene representation files in RenderMan® and mental images® data formats. We illustrate how the algorithm works within a developed framework for Grid rendering services, and present the results and statistics. This compression algorithm has been filed for patent in Singapore. |
first_indexed | 2024-10-01T05:24:31Z |
format | Thesis |
id | ntu-10356/20928 |
institution | Nanyang Technological University |
language | English |
last_indexed | 2024-10-01T05:24:31Z |
publishDate | 2010 |
record_format | dspace |
spelling | ntu-10356/209282023-03-04T00:36:20Z High-performance computer animation rendering framework Chong, Anthony Soon Keong Alexei Sourin School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Rendering computer animation frames is a very time consuming job. Using parallel computing on clusters and so-called render farms is a common solution to this problem. However, there also exists a significant obstacle in sending large gigabytes computer animation files across the Internet. In this report, we describe how Grid computing can be used for computer animation rendering. We propose a framework for Grid rendering services, describe its implementation, and present the results and statistics. We also propose an efficient lossless compression algorithm devised for transferring gigabytes of 3D scene representation files in RenderMan® and mental images® data formats. We illustrate how the algorithm works within a developed framework for Grid rendering services, and present the results and statistics. This compression algorithm has been filed for patent in Singapore. MASTER OF ENGINEERING (SCE) 2010-03-09T01:20:37Z 2010-03-09T01:20:37Z 2010 2010 Thesis Chong, A. S. K. (2010). High-performance computer animation rendering framework. Master’s thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/20928 10.32657/10356/20928 en 69 p. application/pdf |
spellingShingle | DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Chong, Anthony Soon Keong High-performance computer animation rendering framework |
title | High-performance computer animation rendering framework |
title_full | High-performance computer animation rendering framework |
title_fullStr | High-performance computer animation rendering framework |
title_full_unstemmed | High-performance computer animation rendering framework |
title_short | High-performance computer animation rendering framework |
title_sort | high performance computer animation rendering framework |
topic | DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics |
url | https://hdl.handle.net/10356/20928 |
work_keys_str_mv | AT chonganthonysoonkeong highperformancecomputeranimationrenderingframework |