High performance parallel rendering on the PC platform
The recent availability of high-performance, low-cost commodity graphics hardware has brought about a shift in parallel rendering paradigms. Coupled with advancement in semiconductor fabrication technology, parallel rendering is not longer implemented only in expensive and specialized multiprocessor...
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Format: | Thesis |
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2008
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Online Access: | http://hdl.handle.net/10356/3740 |
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author | Wong, Chee Kien. |
author2 | Wang, Jianliang |
author_facet | Wang, Jianliang Wong, Chee Kien. |
author_sort | Wong, Chee Kien. |
collection | NTU |
description | The recent availability of high-performance, low-cost commodity graphics hardware has brought about a shift in parallel rendering paradigms. Coupled with advancement in semiconductor fabrication technology, parallel rendering is not longer implemented only in expensive and specialized multiprocessor systems but on the desktop computer platform as well. To date, a $500 piece of PC graphics hardware (GeForce4Ti) [7] is already capable of achieving a peak performance of processing 146 million polygons per second. Our research addresses the suitability of the PC as a platform for parallel rendering and describes the actual implementation on the PC using off-the-shelf graphics components. The design of the corresponding load balancing algorithm and real-time rendering framework are also provided in detail in this thesis. |
first_indexed | 2025-02-19T03:50:49Z |
format | Thesis |
id | ntu-10356/3740 |
institution | Nanyang Technological University |
last_indexed | 2025-02-19T03:50:49Z |
publishDate | 2008 |
record_format | dspace |
spelling | ntu-10356/37402023-07-04T16:36:08Z High performance parallel rendering on the PC platform Wong, Chee Kien. Wang, Jianliang School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems The recent availability of high-performance, low-cost commodity graphics hardware has brought about a shift in parallel rendering paradigms. Coupled with advancement in semiconductor fabrication technology, parallel rendering is not longer implemented only in expensive and specialized multiprocessor systems but on the desktop computer platform as well. To date, a $500 piece of PC graphics hardware (GeForce4Ti) [7] is already capable of achieving a peak performance of processing 146 million polygons per second. Our research addresses the suitability of the PC as a platform for parallel rendering and describes the actual implementation on the PC using off-the-shelf graphics components. The design of the corresponding load balancing algorithm and real-time rendering framework are also provided in detail in this thesis. Master of Engineering 2008-09-17T09:36:31Z 2008-09-17T09:36:31Z 2003 2003 Thesis http://hdl.handle.net/10356/3740 Nanyang Technological University application/pdf |
spellingShingle | DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems Wong, Chee Kien. High performance parallel rendering on the PC platform |
title | High performance parallel rendering on the PC platform |
title_full | High performance parallel rendering on the PC platform |
title_fullStr | High performance parallel rendering on the PC platform |
title_full_unstemmed | High performance parallel rendering on the PC platform |
title_short | High performance parallel rendering on the PC platform |
title_sort | high performance parallel rendering on the pc platform |
topic | DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems |
url | http://hdl.handle.net/10356/3740 |
work_keys_str_mv | AT wongcheekien highperformanceparallelrenderingonthepcplatform |