High performance parallel rendering on the PC platform

The recent availability of high-performance, low-cost commodity graphics hardware has brought about a shift in parallel rendering paradigms. Coupled with advancement in semiconductor fabrication technology, parallel rendering is not longer implemented only in expensive and specialized multiprocessor...

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Bibliographic Details
Main Author: Wong, Chee Kien.
Other Authors: Wang, Jianliang
Format: Thesis
Published: 2008
Subjects:
Online Access:http://hdl.handle.net/10356/3740
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author Wong, Chee Kien.
author2 Wang, Jianliang
author_facet Wang, Jianliang
Wong, Chee Kien.
author_sort Wong, Chee Kien.
collection NTU
description The recent availability of high-performance, low-cost commodity graphics hardware has brought about a shift in parallel rendering paradigms. Coupled with advancement in semiconductor fabrication technology, parallel rendering is not longer implemented only in expensive and specialized multiprocessor systems but on the desktop computer platform as well. To date, a $500 piece of PC graphics hardware (GeForce4Ti) [7] is already capable of achieving a peak performance of processing 146 million polygons per second. Our research addresses the suitability of the PC as a platform for parallel rendering and describes the actual implementation on the PC using off-the-shelf graphics components. The design of the corresponding load balancing algorithm and real-time rendering framework are also provided in detail in this thesis.
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spelling ntu-10356/37402023-07-04T16:36:08Z High performance parallel rendering on the PC platform Wong, Chee Kien. Wang, Jianliang School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems The recent availability of high-performance, low-cost commodity graphics hardware has brought about a shift in parallel rendering paradigms. Coupled with advancement in semiconductor fabrication technology, parallel rendering is not longer implemented only in expensive and specialized multiprocessor systems but on the desktop computer platform as well. To date, a $500 piece of PC graphics hardware (GeForce4Ti) [7] is already capable of achieving a peak performance of processing 146 million polygons per second. Our research addresses the suitability of the PC as a platform for parallel rendering and describes the actual implementation on the PC using off-the-shelf graphics components. The design of the corresponding load balancing algorithm and real-time rendering framework are also provided in detail in this thesis. Master of Engineering 2008-09-17T09:36:31Z 2008-09-17T09:36:31Z 2003 2003 Thesis http://hdl.handle.net/10356/3740 Nanyang Technological University application/pdf
spellingShingle DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems
Wong, Chee Kien.
High performance parallel rendering on the PC platform
title High performance parallel rendering on the PC platform
title_full High performance parallel rendering on the PC platform
title_fullStr High performance parallel rendering on the PC platform
title_full_unstemmed High performance parallel rendering on the PC platform
title_short High performance parallel rendering on the PC platform
title_sort high performance parallel rendering on the pc platform
topic DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems
url http://hdl.handle.net/10356/3740
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